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  1. #11
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    the thing that really shocked me were the comments. They were all positive. my brain hath exploded
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  2. #12
    Player
    Join Date
    Oct 2011
    Posts
    453
    I can't believe he is proud of the crafting changes and gatherers getting dyes (the dye system now exclude Alchemists!).

    I dunno.

    I guess I just don't agree with a lot of the stupid decisions and then patting yourself on the back for it. Must be a japanese thing?
    (0)

  3. #13
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    I'm happy to hear the job system is taking a cue from FF tactics. Requiring different jobs to unlock others.

    However, part of me kinda wants the "Advanced" jobs when unlocked start @ level 1 and go from there. It'd create a better market for low level materia and for crafters. And create more opportunities for party play. (and give those players with multiple 50s something to do again)

    The other part of me just wants to dive right into the job system.
    (0)

  4. #14
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    So they're planning on adding self-combos in 1.20? Sweet.

    However that info on jobs left me kind of lukewarm about the whole affair. I guess I'll see once 1.21 hits.

    Either way, that was a pretty excellent interview.
    (0)

  5. #15
    Player
    AliceKaye's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    138
    Character
    Anika Kaervakt
    World
    Balmung
    Main Class
    Scholar Lv 62
    I was really glad to see him explain the job system a bit more in depth. That really helped me out. I've read every interview at this point, at least the ones that have been posted that is, and I gotta say I just love this guy more and more each time I read something he's said.

    I can't wait to see him roll out 2.0. I have faith in his & his staffs abilities.
    (0)

  6. #16
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by ChiefCurrahee View Post
    I'm happy to hear the job system is taking a cue from FF tactics. Requiring different jobs to unlock others.

    However, part of me kinda wants the "Advanced" jobs when unlocked start @ level 1 and go from there. It'd create a better market for low level materia and for crafters. And create more opportunities for party play. (and give those players with multiple 50s something to do again)

    The other part of me just wants to dive right into the job system.
    I didn't actually like that you had to have a "base class" levelled and then another random one as well. It seemed a bit flimsy/pointless.

    And as for making the jobs level up separately than the class, the reason they wouldn't do this is because they already have the vague classes we have now, and many of the jobs would create a serious amount of overlap, so much so that they'd pretty much be redundant. Thus, they must be considered as a specialisation, but as a specialisation, levelling independently from level 1 would add to much grind to the game for something which is meant to be nothing more than a method of "role definition" for your base class.

    So yeah, it would just add too much grind to the game.

    As much as I hate the demotion of the Armory System to a method for soloing, the quest-based progression for jobs was wise choice.

    So im the opposite to you. I like the quest-based progression of jobs but I don't really see the benefit of levelling something to R15 as a sub requirement to get the job (not that it's hard or anything, it's just flimsy and random).
    (0)

  7. #17
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    News on the jobs : Not impressed at all.

    News on the updates to classes and the ability for players to chain their own skills : Very impressed, as this is highly relevant to my interests.

    Seriously considering paying for the game after I heard about solo chains...
    (0)

  8. #18
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ellohwell View Post
    I can't believe he is proud of the crafting changes and gatherers getting dyes (the dye system now exclude Alchemists!).

    I dunno.

    I guess I just don't agree with a lot of the stupid decisions and then patting yourself on the back for it. Must be a japanese thing?
    No its not its just you. the changes are all awesome. Most people agree and the future changes are also awesome.
    (1)

  9. #19
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Delighted about how you go about unlocking jobs. It's exactly the system that I was hoping for.
    (0)
    doop doop

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