yeesh, playing devil's advocate for the sake of sparking more discussion is getting to me. I'll try my hand at actually agreeing with something.


I DO actually wonder why the TP cost of sprint was removed for PvP only. I forget the actual reasoning behind making that PvP only (assuming they even gave us one). I find it hard to think of any instance where it would actually be a negative impact on PvE content.

Very often, the characters that will be in danger are those in melee range- I.E those that have the largest distance to travel to safety. Yet their most obvious and best ability to use, completely drains their resources to actually play at all. Not to Say ranged players don't need to move large distances in combat, but I've rarely noticed, seen, or needed to use sprint as a ranged caster or healer, personally. Not accounting for specific boss mechanics. Sprint isn't a value to those classes very often.

Compounding onto that, the content i fear might be the reason this wont change often puts a strain on TP to begin with, which makes it not even usable to those classes even if they are desperate to move away quickly.

If nothing else, I wouldn't mind the current way sprint works in PvP to extend to both game modes.