
Man, people having fun sure is crappy. ;-)No thank you. I'd prefer if people couldn't glamour crafting/gathering gear onto their combat gear...
Great point. It would also be nice if noncombat glamour were removed during combat instances. :-)
ps. If you have done something stupid, that doesn't mean you should continue doing stupid things...
Just my opinion on your argument from my point of view ;-)



Totally. I for one do not want the stink of fish or dirty coal miners ruining my raid experience so it's a no for me.


Definitely here to express support for this! The original Weaver's Swallowtail coat is still one of my favorite items in the game, and I would glamour that over a lot of the outfits we get nowadays in a heartbeat...
If you don't like this idea, then just don't glamour crafter/gatherer gear if it gets added. Breaks your immersion to see someone fighting in crafter/gatherer gear? Pay attention to the instance yourself instead of zooming in creepily on what other people are wearing. :/
I'm not bothered with "immersion" and I honestly think thats a stupid argument - I am however bothered with the fact that the person who designed those AF-gears (no matter if gathering, crafting or fighting) does that with this one class/job in mind that allows them to add neat little details tied to that class/job and in general allows for more creativty and freedom when designing those pieces of gear. I am concerend that if we open up any AF-gear to just be "free for all" that uniqueness will suffer from it because when its designed then there will be that thought of "eventually every class is gonna wear it, dont make it to specific". I honestly believe that the reason those sets look so great is because they're only meant for that one job.If you don't like this idea, then just don't glamour crafter/gatherer gear if it gets added. Breaks your immersion to see someone fighting in crafter/gatherer gear? Pay attention to the instance yourself instead of zooming in creepily on what other people are wearing. :/
I fully understand why people want this unlocked, lots of those items look great and its sad to see them not used, but I prefer that over getting wish-washy stuff that everyone can wear. We have a LOT of glamour that everyone can wear whenever they want - and then we have very little sets that are tied to a specific job or race - why cant we keep that little bit of uniqueness there? Those sets are supposed to "capture" the essence of that job/race, thats why they look so good in the first place! Dont take that away ;_;
I would also be interested to hear if those people who'd like to see the crafting/gathering pieces unlocked want the same for the fighter-AF?



The difference is that I feel as though we actually see people using the fighter/caster job-specific gear. It's even useful, because you can glamour (say) a classic SMN item onto a caster piece and have your different SMN/BLM glamours without so much inventory bloat. Meanwhile, all of my crafters over the WVR look identical because life is too short to carry more than half a dozen different sets of crafting clothes around for fashion and they all share the Ironworks gear like 99% of other crafters on my server, meaning that those lovely sets with their unique designs never even get seen. I look great in the Alchemist, Weaver, Armourer and Culinarian gear, even though none of them are traditional FF sets the way the WHM or RDM AF is. I want to show these looks off more easily, and show off that I'm a serious chef even when I'm not actively frying an egg!
If they released something like the Hempen underwear for crafters so that it looked different on every job, it would be sort of interesting. Not ideal, but a potential workaround.
They also undermined the job-specific idea themselves by giving boys the level 50 CUL gear for a seasonal event to avoid having to bother making a unique item for them like the girls got. There's a double standard here. If the level 50 CUL gear isn't special, why are the others?
On a similar note, I'm wary of letting them get away with too much free rein with regards to 'uniqueness'. We've had too many items where the male version is missing or half-baked compared to the female one because their 'creativity' only extended as far as giving hot catgirls something nice to wear then moving on to something different. If creativity means exclusivity, they will have to do a better job of balancing that in future or it's not an improvement worth having.
Last edited by Serilda; 03-16-2017 at 01:15 AM. Reason: typo as usual


¯\_(ツ)_/¯ To me this seems very catastrophizing: "If we make this one change now, it will completely change everything in the future forever!" The logic just doesn't make sense. We can already glamour our characters to look nothing like the actual class we're playing. I can put my Dark Knight in a bright pink idol outfit. I can put my Fisher in a butler's outfit. Why would being able to glamour my DRK to look like a Weaver suddenly mean we no longer get unique artifact gear for any class?I am concerned that if we open up any AF-gear to just be "free for all" that uniqueness will suffer from it because when its designed then there will be that thought of "eventually every class is gonna wear it, dont make it too specific"... Those sets are supposed to "capture" the essence of that job/race, thats why they look so good in the first place! Dont take that away ;_;
And at least in terms of inventory, getting, using, and melding materia to most of these crafter/gatherer outfits was a nightmare, and a lot of people begged for a single set of crafting gear/gathering gear which could be utilized by all classes specifically so that they didn't have to deal with all this varied gear. I mean, the current Ironworks Crafting gear set exists for a reason? Couldn't you say that "all class" sets like that have done far more to threaten the uniqueness of every crafter's appearance (since now tons of people are wearing the exact same set across all their crafter classes etc.) than allowing people to glamour crafter/gatherer gear would?
Likewise, what is the percentage of people actually glamouring their old crafter/gatherer sets over their new stuff? It's not many, at least as far as I've seen. The creep of gear means that old stuff slowly gets erased--wouldn't it better to at least see this stuff sometimes, rather than it just rotting away in everyone's armoire?
As for artifact armor for battle classes, I honestly wouldn't care so long as the person has earned the right to wear that gear. If I'm playing my level 60 AST but I really dig that SCH artifact top hat I've got just sitting around in my inventory, why not? The obsession with uniqueness is bizarre, because it's not like anyone would be holding a gun to your head telling you you must glamour this gear over your character. If you don't like the idea, just?? don't do it??? Meanwhile, the thousands of players who already have their battle classes glamoured to completely non-unique things like piggy costumes and Thavnairian sets can do as they like too. None of that glamour gear has caused unique artifact gear to disappear. Allowing us to glamour crafter/gatherer gear wouldn't either.



I think uniqueness is a moot point when the other servers are able to glamour it. I do love the artifact gear but I think once the gear is out of date, this allows us to re-use it more.
I mean I still hate how the system is designed that if i use AF as a glamor on a piece shared by other classes, it loses the glamour but that is a separate issue entirely.
I just wanted to quote this for emphasis.
Nope.
Last edited by Naunet; 03-19-2017 at 03:51 AM.
Considering these were cash shop items in the original region...
I highly doubt they'll be anything else over here.
I think I recall mention at some point that they required the character have those classes leveled to be able to use them...Just out of curiosity, do we have any idea how much the Chinese store is charging for these?
Though I would very much prefer they be made available as in-game craftable level1 glamour items, since it seems a little unfair to expect me to pay extra just to wear something I already have on another class.
Maybe they could make the in-game versions require you to have the specific class unlocked and at the appropriate level to wear the items, and have the cash-shop versions have no requirements? This way you can be rewarded for taking the time and effort to level the class, but still get the items if you're unwilling or just don't have the time to?
Something like this would dovetail nicely into an overhaul of the glamour system to allow other class-restricted glamour items to be used in this way, which I know a lot of people seem to want.
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