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  1. #1
    Player
    HopeEstheim's Avatar
    Join Date
    Nov 2013
    Posts
    44
    Character
    Otshi Shaliel
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by IttyBitty View Post
    Viable does not mean equal or balanced in any way. It just means they can all clear. I've cleared almost everything there is as WHM, but I can feel the massive discrepancy between kits.
    That's why I said they feel balanced, not that they are, because they can clear content. I'm raiding with a WHM right now, and even as his co-healer I can see how he struggles sometimes, and he's really good at his job.
    I even said that WHM need something. They are all viable as healers; that's what they bring to the party that need balancing.
    And the fairy still needs to be balanced too, it's a pet that does a better job than a WHM when you look at it ( Strong regen, mitigation and party buff ) so even here you can see that WHM is still lacking a lot of things. How can a job kit have less options than a pet?
    I hope they adress the WHM issue in 4.0, but I don't know how they won't make at least ONE healer job mandatory with 3 healers and 2 spots. Even if, in a perfect world, healers are all equally balanced, theory crafting will prove that bringing X and Y jobs will be more optimized and Z healer, while perfectly fine will be left out. You just can't balance equally 3 healers with only 2 spots, so I don't know what to expect.
    (2)

  2. #2
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by HopeEstheim View Post
    I hope they adress the WHM issue in 4.0, but I don't know how they won't make at least ONE healer job mandatory with 3 healers and 2 spots. Even if, in a perfect world, healers are all equally balanced, theory crafting will prove that bringing X and Y jobs will be more optimized and Z healer, while perfectly fine will be left out. You just can't balance equally 3 healers with only 2 spots, so I don't know what to expect.
    I completely agree with this. There's no way to not make one of the three jobs relatively "mandatory" when it comes to raid utility with the game design we have right now. There's always gonna be a superior composition unless all three healers are streamlined to perform exactly the same with no variables in playstyle, even if said composition applies to different encounters.

    That said, the power gap between the three jobs shouldn't be as big as it is right now with WHM vs the other two. The ideal would be that the risk-reward for bringing X healing class be more or less the same for all three classes. Right now there's no risk in bringing a WHM, but there's also no real reward other than the base minimum, whereas bringing an AST poses a minimal and arguably nonexistant risk for an extremely overblown reward. SCH sits in a place where its risk-reward ratio is dependant on the other healer, although the reward for bringin a SCH is of course much bigger than the one gotten from bringing a WHM. The thing is, with AST and WHM having so much reliable healing power, the risk of bringing SCH is also moot given how well the job's kit complements the other two.
    (2)

  3. #3
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    today, if you compare what the 3 healers bring in every way, with their downside, you have this:

    taking healing as response to direct high damage hit :
    WHM: good healing capacity (excel in AoE, medium in solo target, medium to bad in two to several target), no mitigation, lowest shielding (SS), worst mana management, no sure-hit casts (forget that if acc cap, but that's still a thing), no raid buff
    AST: good healing capacity (excel at solo target, excel at dual or several targets, medium to bad in AoE), best mana management, highest mitigation, good shielding, 2/3 sure-hit casts, excel at raid buff
    SCh: good healing capacity (excel at solo target, excel to good in AoE, medium in two to several targets), very high mana management, very high mitigation, best shielding, 2/5 sure hit? (cannot remember atm, will edit later), selene for raid buff.

    Damage wise, i'm not sure. If you take into consideration the global DPS a healer can bring alone, AST would come first because he can balance himself, but in actual fight he will never do that. Sch has a lower dps than the other two, but with the fairy he has the most windows to do so, and WHM, even if he has the highest potency (out of combust II), his really low substain dps hinder him a lot, so for me, outside of raid buff, they are all more or less on the same spot.

    Since i'm pretty sure i'm gonna get answers about the healing kits above, some few things, based on the maximum each healer CAN use (even if no one would do it, the possibility exists)

    highest potency "usable AoE heal" is indom (400 potency). Cure III(550) is never "needed", unless you want to solo heal. (and cure III is a perfect example of high skill with drawback, since it has small radius. Assize is related to mp management, so you cant really "keep it" as much as you would want.

    highest potency AoE heal: cure III.

    Highest solo heal is benediction(5min), followed by either 3xlustrate(1min) or Essential dignity(40s), then tetragram(1min), and benefic II / cure II.

    duo to several healing, you have synastry or lustrate spam, or dual cureII+tetra, beneficII+ED.

    Mitigation: enhanced bole+e4e(smn)+virus(smn)+disable+CU => 56.6% damage reduction for AST, against 44.92%(dome, e4e, virus, fairy shield) for SCh and 23.5% (virus(smn) and e4e) for WHM.

    shielding: crit adlo (20k+ shield)

    healing boost:
    -WHM: 7.5% (30% up 25% of the time)
    -AST(not taking noct passive +10% into it):
    -for 2 synastries: (CO on 1 synastry) 5.55% for all heals, 7.77% if two targets to heal
    -for 1 synastry with CO : 6% for all heals, 8.4% if two targets to heal
    -for 1 synastry with no Co: 4.44% for all heals, 6.2% if two targets to heal
    -SCH: 20% (fairy 20% for 30s, then dissipation for 20% for the next30s, then repeat)

    on raid buff aspect, i'm not gonna make a description as we all know AST totaly crap on other healers with balance alone.


    What could be made on the other hand, is make each healer has a weakness, as it was the case in 2.0. Sch didnt have any "decent" way to heal AoE damage, and WHM had even worse mana management that he has now, with no mitigation.
    Whatever they will do to the 3 healers regardless will be useless depending on how the raid will work. A raid where there is no dps window might make sch less desirable than AST, and AST + WHM a bit more desirable.
    (1)
    Last edited by Docteur_Fluttershy; 03-17-2017 at 01:46 AM.