Then it would appear that both point are moot in the end. Me trying to scapegoat with an outed design flaw is the same as scapegoating a playstyle.This community has known and openly agreed to for the most part that this game needs very little healing in most content and scenarios. That's been talked about and like I said- mainly agreed upon, so why talk about it more?
Which leaves the next issue, pointing fingers at a subcommunity within the community as a whole (Who reminded, agree that healing requirements are HEAVILY undertuned) who instead of making the best out of a shallow situation (Dps or nothing) choose nothing. CHOOSE nothing.
So yes, you're trying to scapegoat with a well known and agreed upon game design flaw. The healers may not have to heal much, but that doesn't mean they have to do nothing.
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