I'd like to see dungeons with 1 tank, 2 heals, and 2dps. That would allow for much more difficult content without a massive burden on the healer




I'd like to see dungeons with 1 tank, 2 heals, and 2dps. That would allow for much more difficult content without a massive burden on the healer


Considering I spend 75-90% of dungeon runs not healing, I don't think that'd be the weak link if they increased the difficulty. I'd say poor DPS is still the greatest vulnerability in most runs, and 1 tank, 1 healer, 3 DPS parties would mitigate that as well as speed up queues for DPS players.
As for the actual dungeon designs, I'd love random mechanics that prevent all runs from being exactly the same - a rock blocks a path on one run, but blocks a different path the next run, or something like that. Not something that'd mean one path is slower than the other, but just different. Also, we really need actual Hard Mode dungeons that are worthy of the name. They could be slower and more difficult, but offer more tomes as an incentive. Just something to break the slog of expert roulettes that I could tank in my sleep.
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