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  1. #41
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Iromi View Post
    The good stuff xi had was fantastic.
    It mostly comes from people who have never touched XI and want to be edgy or people hear missinformation and parrot that XIV1.0 was XI 2.0 and blindly assume XI was awful too.

    I tried XI last year (and still playing)sometime because it's the only mainline FF I haven't played and I'm having heaps of fun with it. Really wish I played it in its prime though. XI is exactly how I'd imagine a classic FF themed multiplayer game would play like.
    (0)
    Last edited by Yasuhiro; 03-14-2017 at 05:52 AM.

  2. #42
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    "Engaging" open world content in XI could easily be boiled down to wait 10hrs+ for an NM to spawn and then hope you get claim on it. If not wait on the sidelines as the other group fights it and if they lose try to claim or if you claimed it hope no one acts like a dick and proceeds to train mobs on top of you in an attempt to kill you.

    Can anyone honestly think of any other "open world" content within XI that was boiled down to timed NMs which are similar to Hunts except unlike Hunts it was a fight against who could claim it first and hope they get the loot.

    People hate on FATEs and Hunts which are both open world content and yet they are the most fair way to do open world content, you put the focus on PVE and reduce the PVE+P mentality of fighting against others to claim the mob that you waited hours to spawn as you did nothing other than keep an eye on the mobs spawning every 5-15 mins and see if it's the named mob you were waiting for.

    I will say though a form of Sky/Sea would be nice, which is what Diadem could of been more like,heck even azlyia, adding in open-world content exploration in that sense, however in order to keep the difficulty of content balanced with XIV's current claim system, enclosed environments are the way to go since with a majority of content in the open world it's easy to trivialize all the content because it just amounts to throwing everyone at it and killing the mob.
    (1)

  3. #43
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Iromi View Post
    I really hope this is a misunderstanding. I've never seen someone say "ew I don't want open world content" who in their right mind wouldn't want more content? Also, what's up with the hate for ffxi. The good stuff xi had was fantastic.
    I see where he's coming from, but also think he's ridiculous for coming at it from that angle.

    He's correct when he says "Just imagine back in the 11 days, when you were trying to gather a party how long did it take to gather your party? But nowadays you wait 20 minutes on a Duty Finder, and people are complaining." He's also taking it entirely out of context.

    By and large, people primarily tried to gather parties to get experience points (and, by extension, limit points). When it came to any of the engaging, challenging content, the overwhelming majority of players did those through a linkshell. Dynamis, Limbus, Sky, Sea, Salvage, HNMs, ZNMs, Einherjar... you name it, they were all done with linkshells, not by trying to assemble a group of random people.

    And it worked, because FFXI didn't enforce extremely rigid group setups on every single piece of content.

    Most of the content I listed above allowed you to make progress with anywhere between 6 and 18 players, and with a huge variety of setups (provided you had a bare minimum of tanks and healers). Some allowed for even larger groups than that (although they usually required a correspondingly higher minimum group size).

    It's the big thing that's really missing from XIV, and if the mic had made its way to me at the Q&A on Saturday my question would have been what kind of content they intend to add that would allow an entire FC to participate together, rather than being forced to adhere to the existing instanced content group setups, because currently FCs are effectively linkshells with buffs and (if they're lucky or on a smaller server) houses, and it really feels like they should be something more meaningful.

    Quote Originally Posted by Airget View Post
    "Engaging" open world content in XI could easily be boiled down to wait 10hrs+ for an NM to spawn and then hope you get claim on it. If not wait on the sidelines as the other group fights it and if they lose try to claim or if you claimed it hope no one acts like a dick and proceeds to train mobs on top of you in an attempt to kill you.

    Can anyone honestly think of any other "open world" content within XI that was boiled down to timed NMs which are similar to Hunts except unlike Hunts it was a fight against who could claim it first and hope they get the loot.
    The ZNM system immediately springs to mind.

    There were also many NMs with worthwhile/interesting drops that were force spawned with crafted items. Optical Hat (prior to ToAU), Rostrum Pumps, whatever it was that bugard in Lufaise (or possibly Misareux) dropped, etc.
    (1)
    Last edited by Ibi; 03-14-2017 at 06:48 AM.

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