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  1. #181
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Why are you stuck with the idea that healer who dps don't heal at all?
    This is ridiculous...

    Healers who are doing this do both, even more in raid. And it's calculated so that "okay at this moment here is no damages, dps window open - here, big raid aoe, shield and heal"

    I don't understand sometimes.
    (4)

  2. #182
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BigRed5392 View Post
    this thread kinda proving most NA players have no idea wtf their doing.

    how is leaving a tank @ 50% hp or less a good thing. I call it lazy healing.

    much like those who refuse to comfort misery.

    Ps this the g/f typing now cuz I'm sick of reading lazy healers/ and numb "tanks" think they play well, when they really 1/2 ass content lol.

    if you can't keep people @ 70%+ and dps you kinda lazy as a healer imo.
    Please do not speak of mechanics you have no idea of. Healing above 50-70% completely wastes both your healer's DPS potential and tank mitigation unless you know high enough damage is about to come on. To cite just how absurd tank mitigation can be, I did Gubal Hard with a friend on Scholar yesterday. She miss timed a heal, so I popped Holmgang, dropped to literally 1HP, then hit Thrill of Battle into Equilibrium and jumped to 15k. Her subsequent heal nearly topped me off. The fact Warrior can go from that low to a third of their HP in seconds is ridiculous, and also why you don't heal above what is needed. They aren't going to need it. Granted, you don't necessarily want them to drop as low as I did in every situation, but the point remains by overhealing as you are, you're wasting tank mitigation.

    Allowing your tank to drop low and still keeping them alive while DPS is what separate the good healers. They are able to multi-task their healing and DPSing without skipping a beat. Some handle it better than others, but that is essentially how the role plays if you intend to utilize all your abilities.
    (4)
    Last edited by Bourne_Endeavor; 03-14-2017 at 12:05 AM.

  3. #183
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KDSilver View Post
    Why are you stuck with the idea that healer who dps don't heal at all?
    This is ridiculous...

    Healers who are doing this do both, even more in raid. And it's calculated so that "okay at this moment here is no damages, dps window open - here, big raid aoe, shield and heal"

    I don't understand sometimes.
    I already know the answer to that... and why they would... it has to do with MP management... in case they have to do a large MP dump due massive damage sustained by the party.
    (0)

  4. #184
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Mana management is a part of the healer job, and when we heal and dps, we know how far we can go.

    I hope you don't base your idea on people who are doing this in the wrong way.

    When we are two healers in a static, we know who does what at which moment so that we don't burn all our MP together.

    If you are in df or pf, since you don't know with who you are playing, you might not play the same way.
    Always need to adapt.
    (3)

  5. #185
    Player
    DaikiKiyoshi's Avatar
    Join Date
    Jan 2016
    Posts
    343
    Character
    Daiki Kiyoshi
    World
    Leviathan
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    The larger problem is this game only rewards damage. Tanks started pulling more because content became easier. Healers DPS because they'll literally do nothing otherwise. A big proponent on why people want to see harder hitting and more uniquely designed content is to actually challenge their selected roles. I love tanking, but I only actually feel like one if I pull the entire room. Otherwise, the mobs are so hilariously weak I barely even need a healer. This current DPS meta will never change unless the devs address their tuning of content.

    Fair point, and I would love to see more challenging dungeons and regular content. But then you run into the problem of the lowest common denominator, which probably make up the majority of the player base, complaining about things being too difficult and we see things like the nerfs that The Steps of Faith and The Chrysalis got. And people STILL manage to wipe multiple times in those instances! I doubt we will see more difficult story content and regular dungeons as long as the majority of the community hates to be challenged so much.
    (4)

  6. #186
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    On another topic, let's talk about numbers, assuming the healer has ilvl270. It will be approximate.
    Let's take White Mage as an example.

    Regen (Potency 150 - 21s - 618pm) : ~2100 every 3s => ~14 700hp over time (without crit tick)
    Regen + Divine seal (150 + 30% - 21s - 618pm) : ~ 2700 every 3s => ~18 900hp restored over time (without crit)
    Cure (Potency 400 - 442pm) : ~5400
    Cure + Divine seal (Potency 400 + 30%) : ~7200
    Asylum (Potency 100 - 24s - oGCD - Free pm) : ~1400 every 3s => 11 200hp overtime (without crit tick)
    Tetragrammaton (Potency 700 - oGCD - Free pm) : ~9500

    So, why am I showing these numbers?
    This about the "don't let the tank below 90%, don't just use a regen and your big heal, you're lazy"

    Regen are incredibly powerful and are even restoring more than a Cure or Cure II.
    If you use it with divine seal, or couple Regen with Asylum, every 3s the tank will get almost a Cure.

    If his hp are however lowered more than what he gets back, then here comes the mighty Tetragrammaton.
    BUT, to makes this skill worth to use, the tank need to lose some hp.

    If he had 90% of it, Tetragrammaton would be useless and would be overheal.
    And I didn't even talked about the fact that all of this make us save a lot of mana that we can throw in dpsing.

    So now, can you finally understand ?

    (I didn't even mentionned Eye for and Eye, Virus, Stoneskin before a pull... every defensive cooldown we have...)
    (5)
    Last edited by KDSilver; 03-14-2017 at 12:33 AM.

  7. #187
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KDSilver View Post
    Mana management is a part of the healer job, and when we heal and dps, we know how far we can go.

    I hope you don't base your idea on people who are doing this in the wrong way.

    When we are two healers in a static, we know who does what at which moment so that we don't burn all our MP together.

    If you are in df or pf, since you don't know with who you are playing, you might not play the same way.
    Always need to adapt.
    While I agree with that base principle...

    I also fully understand why a healer regardless of situation is not interested in pulling some DPS's weight because they're not good enough. So keep their MP reserve pool.

    It's completely logical for them to do so given the massive damage that can be sustained by a party if all hell breaks loose and chaos strikes.

    I have been in the reverse shoes of having a healer go down and having to backup heal until I could get them Raised. So I am aware of just how fast that pool can be drained at any given time.
    (1)

  8. #188
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I have never been against healer who don't dps actually.
    I'm the first to say they shouldn't in some condition if they don't feel confident with it.
    And if they just don't to well, it depends on the content you're doing, but it's okay.

    I'm only talking about my point of view as a dpsing healer, but I share respect to those who don't want to.
    I end up talking it this topic because I was surprised to see another then I explained to someone why I liked it and how to do it.
    I'm not here because I think like the OP. ^^
    (0)

  9. #189
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,251
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    I'm more annoyed by new healers trying to dps but without Cleric Stance. Do they know they do, like, no damage and only waste mana? Even worse if they do it in PvP.
    (0)

  10. #190
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by AsukaHamano View Post
    WHM main and i refuse to DPS in raids simply because my job is HEALER and not DPS
    Enjoy being kicked from every group ever.
    (2)

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