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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Naunet View Post
    The Naga mouse I have is basically the same as that. But even with 12 side buttons, I still have to put my dps abilities on some kind of modifier key, which means having to stretch my pinky constantly and strain it with pressing the button. THank you for the suggestion though!
    Mhm! They're both quite similar. That extra mouse click though makes it to I only use my left thumb to hold Alt for my centered abilities (Presence, Shroud, etc). Never use either pinky at all.

    Quote Originally Posted by DaikiKiyoshi View Post
    It really has become absolutely ridiculous. I think a large part of the problem is that people are too concerned with how others are playing and constantly worried that "omg I might be carrying someone, my fun is ruined." People are gonna play how they wanna play and they are only making themselves miserable if they are gonna get all worked up over healers not trying to be pseudo dps.
    The larger problem is this game only rewards damage. Tanks started pulling more because content became easier. Healers DPS because they'll literally do nothing otherwise. A big proponent on why people want to see harder hitting and more uniquely designed content is to actually challenge their selected roles. I love tanking, but I only actually feel like one if I pull the entire room. Otherwise, the mobs are so hilariously weak I barely even need a healer. This current DPS meta will never change unless the devs address their tuning of content.

    Quote Originally Posted by BigRed5392 View Post
    no content is designed for healers to dps, the dev team stated multiple times healer dps isn't taken into account when tuning content.

    People seem to only rag on tank and healers for not doing more... even though the dps role belong to the dps. If runs are slow, dps fault.
    Because DPS simply do not have the same responsibilities. You'll always draw more attention only tank or healer, regardless of the game because you influence more the battle. And can we please stop this nonsense in bold? A White Mage casting Aero III into five chained Holys will deal higher overall potency than a Dragoon. There is literally nothing said Dragoon can do to make up that damage.

    Quote Originally Posted by Leigaon View Post
    Just curious, say when a new tier of content comes out. Usually new gear / item level or an ease of raising the item level comes with it. How long would you say it would take it for a party to gear up and pass those DPS checks without the need for a healer? If any time frame at all. I have no knowledge of Savage so keep that in mind, just curious.
    The DPS checks for Creator are incredibly light. Provided you have learned the fight and know your role properly, you shouldn't see engage on any of them past ilvl 260-- even less for A9S. If I recall, A9 and A10 Savage have an eleven minute timer.
    (3)
    Last edited by Bourne_Endeavor; 03-13-2017 at 11:30 PM.

  2. #2
    Player
    DaikiKiyoshi's Avatar
    Join Date
    Jan 2016
    Posts
    343
    Character
    Daiki Kiyoshi
    World
    Leviathan
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    The larger problem is this game only rewards damage. Tanks started pulling more because content became easier. Healers DPS because they'll literally do nothing otherwise. A big proponent on why people want to see harder hitting and more uniquely designed content is to actually challenge their selected roles. I love tanking, but I only actually feel like one if I pull the entire room. Otherwise, the mobs are so hilariously weak I barely even need a healer. This current DPS meta will never change unless the devs address their tuning of content.

    Fair point, and I would love to see more challenging dungeons and regular content. But then you run into the problem of the lowest common denominator, which probably make up the majority of the player base, complaining about things being too difficult and we see things like the nerfs that The Steps of Faith and The Chrysalis got. And people STILL manage to wipe multiple times in those instances! I doubt we will see more difficult story content and regular dungeons as long as the majority of the community hates to be challenged so much.
    (4)