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  1. #1
    Member
    Finnfinite's Avatar
    Join Date
    Mar 2016
    Posts
    43
    Character
    Kiyo Sugisaki
    World
    Balmung
    Main Class
    White Mage Lv 70
    If people want to fate grind, let 'em. In my mind the real problem is that people NEED to stick around and wait for the emergency mission to pop, and... well... people don't. In my attempt, we had probably HALF our group leave, and the emergency mission spawned with like 5 minutes left on the duty timer. We tried, but with like.... 20 people total, and my party at 3 DPS one healer, there was no way.

    Suggestion: Emergency mission ONLY has a chance of spawning within five minutes after mission objectives are complete. This is a reasonable amount of time to expect people to wait, not this "extra half hour of grinding uselessly" bollocks we have right now.
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  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Finnfinite View Post
    If people want to fate grind, let 'em. In my mind the real problem is that people NEED to stick around and wait for the emergency mission to pop, and... well... people don't. In my attempt, we had probably HALF our group leave, and the emergency mission spawned with like 5 minutes left on the duty timer. We tried, but with like.... 20 people total, and my party at 3 DPS one healer, there was no way.

    Suggestion: Emergency mission ONLY has a chance of spawning within five minutes after mission objectives are complete. This is a reasonable amount of time to expect people to wait, not this "extra half hour of grinding uselessly" bollocks we have right now.
    I think the philosophy here is they want people to stay and assumed making it take time for the Emergency Mission to spawn would convince players to hang around. Unfortunately, the devs continue to misinterpret they sheer disdain a lot of people have towards FATEs. They need to offering something dynamic, be it FATEs that require defending a stronghold (like Siege like mechanics from other MMOs) or mini bosses in the vein of Proto Ultima (i.e. they have mechanics). If they just make EM spawn faster or kick AFKers, people will either still leave early or won't queue at all. Allowing you to replace people who leave though, would be a good start.
    (0)