

Was it normal that every single employee where you worked took their vacation all at the same time, thus completely halting production for a whole month's time?

The normality was out of each section (single player, co-op, background, qa etc) only 1 or 2 people could be off at a time which generally didn't give people space. also in the last 6 months before release no one was allowed time off meaning after release everyone had to use their holidays up all at once since carry overs into next holiday year werent allowed
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