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  1. #121
    Player
    Andres_Lonegrief's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Andres Lonegrief
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    I tried the new Diadem yesterday. 60min of mindless fates farming for 1 high allagan leather (5K gill on the MB). I don't understand what should be regarded as "fun" here.

    And this should reward iLVL280 weapons. ok. I would understand if Diadem was some kind of content that helps you to decently gear you secondary class or your first lv60 job so you can tackle harder contents, but right now every single decision made by SE seems random. Plus, it looks like they don't care at all about hardcore-midcore players. I can understand that if they want lots of subscriptions (i.e. money) then they need to cater for the casual players...still, this doesn't mean that they can just throw some small bone every now and then ...
    (4)

  2. #122
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    That gear would've been replaced by NQ/HQ vendor gear, green dungeon gear regardless. Why does it matter?
    The point is, right now, it's still relevant to Heavensward.
    Obviously once Stormblood is out everything will be irrelevant, but until then, it should have remained the strongest.
    (12)

  3. #123
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ShinMetsu View Post
    You go and do something you do not enjoy, to be BiS for Stormblood, which is gonna last until.. level 65 most likely?
    Now you complain that you could be BiS until 67? Not even full BiS, only the weapon BiS until 67.
    Erm...where did he say any of this in the post you quoted? He just said he expected anima to be BiS weapon from the last step completion UNTIL SB. He never said "during SB", he said it was supposed to be BiS until SB launch day.

    Which is how the relic was in ARR. It was the best weapon from completion until HW launched.

    Quote Originally Posted by ShinMetsu View Post
    I feel like it's wrong, cheap and dirty to go around and blame any of that on SE now.
    I feel like this^ is way over the top. You don't need to exaggerate like he stole money out of his best friend's wallet or something just because he voiced his criticism to SE, as a paying customer, that he didn't like something that they did.
    (14)

  4. #124
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hyrist View Post
    You're assuming you know the formula, and upon which the weapons should be valued. That's the problem. You are not in the developer's position to make that call, therefore you're making a very highly subjective opinion based soley on a narrow viewpoint.

    What you are asserting is that Stats are the only determining value of an item. And this is patently false. Weapons signify accomplishments through more than just their statistical means, which EXPIRE every time there is an ilevel jump. However, each item among this chain and beyond it has features that are additional to this base value.

    There is a reason why it's said that "Glamour is the true endgame." Because essentially it is. Anima weapons have a reduced statistical lifespan due to when its final form is implemented - but in trade, it has some of the highest glamour work in the game - including partial effects. Same for Alexander and its unique look and moving parts.

    Coven weapons are absent of these factors, and have absolutely no lasting value past the expiration point of ilvl 280 stats - which will, to put this to point, expire before you complete Stormblood's storyline.

    A quested item, or dungeon item, you will get, during Stormblood's in-game will beat out your Alexander Weapon, your Anima, and this Coven Weapon. But the difference is, you won't be transferring your glamour from the last of these three to over to this quested weapon.

    As I said before, those who are legitimately upset by this need to reassess their perspectives. All this is, is enticement for players to play Diadem. The stats gained by these weapons, this late into the game, is irrelevant in the long term, and minor impact in the short term.
    I actually explained the formula, several times now. That being "Anything worth getting in this game requires different combinations of time, skill, and effort." Never once did I say the stats determine the value of the item, so no, that is incorrect. I am however placing the value of the item if you will, upon whether the means of getting it is proportional or not.

    Let me put it this way: Currently, the "low" end of this patch's gear tiers is 250. Tome gear/weapons are 260, upgradable to 270. Would you be motivated to raid Creator Savage if the rewards were i250? Let's exclude any personal motivations such as love for raiding or the old "just for fun" excuse. I've been blunt about it before: winning, progressing, and earning rewards are fun. That's why it's a staple of gaming itself. That said, would players push themselves to take on the toughest challenges the game has to offer (I'm aware, yes, that Creator Savage is the easiest of the Alexander raid tiers, but we're speaking strictly of the current patch/raid tier) if only for gear that is effectively eclipsed by other rewards more easily obtained?

    This is the issue, and I'm glad other people see it. Accepting that something that, by nature, ought to be a high reward is available through less involved means breaks the formula as I stated before. If you got it day 1, it didn't take time. If you were dead for most of the emergency mission, and just so happen to be the lucky winner, it didn't take effort. And compared to even the "easy" relic, Diadem content doesn't take skill. So then, where is the logic in this reward?

    We agree at least that it is nothing more than incentive to try the "new" Diadem, but it is a big step in the wrong direction. Accepting it, justifying it, or at the worst, staying silent about it is effectively saying you agree with it. By that logic, this will be okay if perhaps they can simply throw something in as a higher-value, low-percent chance drop, earned via simpler means than the hardest/most involved rewards require at any given time, right? The 280 weapon itself isn't the problem, the wild defiance of established formula, and possibility of a dangerous precedent is the real issue. Some of us see it, but others just see people overreacting to an item. Please look again carefully.
    (8)

  5. #125
    Player
    Oriens's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Oriens Nadir
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    When you put timing of this release aside and ignore the fact of level cap, iLV cap increasing the decision to release i280 weapons in this manner is extremely bad game design. For a game that caters to a range of players, casual-midcore-hardcore, diadem seems to miss the mark with each. It's literally all over the place. Diadem doesn't reward any scripture so casual players still have to decide how to invest their limited time. Furthermore, emergency missions are WAY overtuned for people who cannot organize multiple groups and counter mechanics. The best rewards are out reach to midcore and hardcore because i280 weapons have many layers of RNG to obtain. I thought they said they learned from their mistakes in 1.0 diadem. I do not think they did.
    (10)

  6. #126
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Lunafreya View Post
    We've said it time and time again that the relic is BiS until Stormblood. What don't you get?
    Why should it be BiS? Who expected it to be BiS, seriously? They've repeatedly said that the relic would always be behind the raid weapon.
    (1)

  7. #127
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Why should it be BiS? Who expected it to be BiS, seriously? They've repeatedly said that the relic would always be behind the raid weapon.
    Yes, but the issue here is even the raid weapons are outclassed by Diadem weapons.
    (4)

  8. #128
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zojha View Post
    PSA: You will die and everything you do in your life will be meaningless.
    Seriously, what's with you and comparing everything in the game to the deep meaning of life ?
    Quote Originally Posted by ThirdChild_ZKI View Post
    That being "Anything worth getting in this game requires different combinations of time, skill, and effort."
    And the Diadem Weapon trumps absolutely everything when it comes to average time requirement.
    Quote Originally Posted by ThirdChild_ZKI View Post
    Would you be motivated to raid Creator Savage if the rewards were i250?
    Would you be motivated to takcle critical missions with 3 pick-up alliances if the rewards were lower to what you already have ?
    Quote Originally Posted by Nerisu View Post
    Yes, but the issue here is even the raid weapons are outclassed by Diadem weapons.
    Raid weapons are. Yet, all the other pieces from raids are better. So, if you want the perfect full set, you still need to raid.

    Consider this as if raids would only drop some items, for example, armor, while weapon and maybe accessories could be dropped by something else...which you more diverse content to tackle instead of putting absolutely everything in only 4 instances. I don't understand how people could still defend that it's better to only have one thing to do over and over...
    (2)
    Last edited by Reynhart; 03-12-2017 at 07:32 PM.

  9. #129
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reynhart View Post
    Consider this as if raids would only drop some items, for example, armor, while weapon and maybe accessories could be dropped by something else...which you more diverse content to tackle instead of putting absolutely everything in only 4 instances. I don't understand how people could still defend that it's better to only have one thing to do over and over...
    No, I'm not saying it's better. What happened is there's currently no other option to get i280 weapons but to enter the Diadem over and over and over and over again when they could have just turned it as an alternative way to get i270-275 weapons. Give those who already have i275 weapons an incentive to get it by making it look as unique as possible with glowy effects for glamour.
    (3)

  10. #130
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    The reason I'm personally falling over these new weapons is because people grinded for weeks, maybe even months to get their relic/raid weapons. As far as they're concerned, they're done. They have the best weapon in the game for their class, and it will stay that way until the expansion launches. Hooray!

    Then, only 2 weeks later SE drops a bomb on us with a new weapon thats now suddenly BiS. Way to reward all those weeks/months of hard work/grinding, when people can only enjoy the end product for about 2 weeks >.>

    And before people react with "gear constantly gets improved, white gear in the new xpac will outgear what u have now blablablabla". True. Very true. But until that day comes, relics/raid weapons should be rewarded with being the best weapons you can have, solely for the fact that people have been working towards those during all of Heavensward.

    I understand that SE wants to give people something to do until June, but this is not the way to do it.
    (11)
    Last edited by xLucia; 03-12-2017 at 08:58 PM.

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