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  1. #11
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Enlial View Post
    The relic does this, which is questionable, but not really a huge deal by itself since it only signifies a slight advantage.
    How much of each stat must be present on the relic in order for the ilvl sync to view it as a 'proper' stat and downsync it to it's full value? My relic for instance, has literally 1 (one) skillspeed, and it's only giving me that 1 point even when downsynced, so it's not like you can put 1 point in every stat and trick the game into thinking its a quad-stat item and giving you max downsynced amounts of crit+det+sks+parry.

    I did see someone who went a bit further though and had an anima with stats evenly divided among all the substats (71crit 71det 71sks 71 parry or something), which makes me wonder if there's a minimum amount that needs to be on the item in order to trick the game into syncing it like a real stat.
    (0)

  2. #12
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Myon88 View Post
    How much of each stat must be present on the relic in order for the ilvl sync to view it as a 'proper' stat and downsync it to it's full value? My relic for instance, has literally 1 (one) skillspeed, and it's only giving me that 1 point even when downsynced, so it's not like you can put 1 point in every stat and trick the game into thinking its a quad-stat item and giving you max downsynced amounts of crit+det+sks+parry.

    I did see someone who went a bit further though and had an anima with stats evenly divided among all the substats (71crit 71det 71sks 71 parry or something), which makes me wonder if there's a minimum amount that needs to be on the item in order to trick the game into syncing it like a real stat.

    Caps on weapon for Acc, Sks, Sps, Crit and Parry are all 56 (I had 4 extra points so I dumped them into crit. With my relic I still get 56 crit in pvp). Det is 53. Im not sure what cap on Piety is, except that its lower than det's :S This should be the same across all jobs, with the exception of Pld (since it has mh+oh)

    Edit: pie is 46, just checked

    For reference, you can check the mb, or goto the lodestone or xivdb.com and look for the *HQ* crafted 150 gear pieces. If you look at the secondaries, one number will be higher than the other. The higher number is the cap for that stat. The smaller secondary stat is below its cap, so ignore that. If you're able to look at the meld caps in the materia melding menu (not sure if those sites show them, you might need to own the gear to check), the meld caps for each stat are the ilvl sync caps. Anyways, this is why you need at least i190+ gear to be truly capped (or 180 pvp, due to morale, and this is the only useful thing morale does in the game btw)

    For clarification, individual stats do not scale, they're capped. And that cap is for each stat type; there is no cap on the overall total number of stat points gear can have (ie a piece of gear with 3x secondaries will have more total than a piece with 2x secondaries) If I had done 71 crit, 71 det, 71 sks, and 71 parry, It'd sync to 56 crit/56 det/56 sks/56 parry (~112 bonus secondaries, vs ~172 like how I have). Again I dont really think relics should work this way and it probably seems hypocritical that I have mine set up like that. Personally, though, I do it mostly to be cute and show how few *cough*'s I give for pve content xD

    Quote Originally Posted by SuperZay View Post
    On a side note, I don't know why many players wear full Garo set.
    same reason people pvp with their i270 pve gearset. same reason people cast protect in the middle of combat, or use abilities like foresight. They dont know any better. Not exactly their fault, either. SE doesn't go out of its way to explain all the nuances of pvp. In the case of garo gear, they're probably thinking the morale does something. And with good reason. Just looking at the tooltip it sounds great. Even if they understood pvp was limited to i150 sync, how should one be expected to know which statement takes precedence over the other? Its just like with the materia bit on pvp gear "materia only active during pvp" and then in the df descriptions for pvp stuff "materia is disabled during pvp". Um... wut? Its really absurd.
    (2)
    Last edited by Enlial; 03-12-2017 at 02:05 PM.

  3. #13
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Ah so it's just a matter of having a base amount of stats on the gear that's higher than the value it would get capped to at i150, that makes sense.

    I'll give it a shot if I ever get a coven weapon, otherwise my relic's tied up being used for PvE stuff.
    (0)

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