red mage by any chance?Amusingly one of my LS contacts did quit FFXI purely because he could not beat Maat and everyone else left him behind. It was funny because he was pretty terrible at the game (constantly AFK during fights, which was actually really punishing to everyone else) but he never ragequit from us telling him, only giving up when the game itself told him to try harder.
If I could beat Maat (I did) then it's not cripplingly difficult. Just nicely challenging.
I think a trial like this can easily be balanced to be challenging. But I don't think we need the artificial level cap restriction; it can be handled through regular job quests. Just make some really sexy AF gear and/or abilities locked behind really punishing quests, to give us all something to work on instead of crushing the job quests without even noticing and collecting our rewards.
Nope, he was Bard
Unfortunately we normally carried him through everything so it was the very first time the game really required him to pay attention. He couldn't handle it.
Yeah, I feel as though it's a bit of a lottery. Most are extremely easy but a couple can be rough, especially for actual new players. It would be nice to have more consistency and make completing the quests require paying proper attention, instead of them being an artificial time-wasting diversion every few levels which don't feel as big a deal as the stories imply.The irony is that some odd (5-50) job quests are incredibly difficult if at the correct level & in gear readily available (eg not HQ crafted or melded), for *some* classes/jobs, whereas others are incredibly easy. There isn't the parity across the board. Obviously none are undoable but for a new player they can be trouble.
I had to look that one up since I only know of how to rush him but way you sound, would be not possible for them to do. So I wondered if it was like whm where you can just sleep him or something:
All you do is dot him to death while using regen songs on yourself, while using a slow effect and keeping him dispeled of regen songs. The only hard maat was RDM because most people expect it just to be a healer and not gear it like a BLM needs to.This is a pretty straight forward strategy on how to defeat Maat without anything fancy. It has worked for multiple people and is worth posting. You can, butdon't need to sleep yourself to 100%tp. You should take at least a couple hi-potions just in case (especially if going to fight Maat at lvl 66 or 67). It is also helpful to have a Carapace body piece. Blink Band, Stoneskin items also help, but are not needed.
Basically upon entering the fight, you run until Maat is in view. Soul Voice, double Paeon, Requiem Maat, then Elegy him. If you've got decent defense and a decent attack, go ahead and melee him WSing whenever you can. If you're short on funds, simply kite him, resinging Requiem before Soul Voice wears off. Soul Voice + Requiem, if put on him soon after entering the fight, will pretty much kill him without any help. Just be sure to dispel any Paeons he might put on himself as well as pop a hi-pot to stay in the white HP range. When I did this strategy and used a sword, I beat him in about 5 minutes with full hp, using only one hi-potion to max my Spirits Within.
I do not know if this suggestion is the right way of going about it, but with all the people I seen have max gear, or max level with -- for every other class and still does not know how to play, some kind of tutorial gate is needed. There is a lot of people at 60+ muti jobs right now that does not have a clue how to play properly. I think my favorite story was how my friend was told MCH using AoE is too weak because it is only 120 potency even though there is 10+ monsters to hit in ARF. (Also btw, that is the reason she stopped trying to farm lore in ARF, just too many bad players going in there dispirit that they should know better.) Thanks to a thread I made, she end up being much happier farming a place for 100 lore in 10-15 mins (depending on matchmaking)
Last edited by Ama_Hamada; 03-12-2017 at 11:31 AM.
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