People are upset not because of what this is, but because of the precedent it sets.
THIS. Exactly this. I'm going to requote it so hopefully no one else strolls in and completely misses the point for the sake of snark.
That would be...
...a chance of getting something you want or is useful to you at an incredibly rare rate. Like 3 lines on WTs. Hitting the Jumbo Cactpot for 1,000,000 MGP. Or sink the time and get something far more feasible.
And how eager are you for this to become the norm for all future content ?
Whether or not it becomes the norm isn't the problem, it's whether or not you /NEED/ the weapon for content, which you don't. That's why these weapons shouldn't be taken seriously, they're not required, it's more of just a 'Test your luck'. That and, the weapon already has a stigma, it doesn't carry prestige like a Raiding Weapon, or the effort of a Relic Weapon.
You still don't understand -- you didn't need this item this time.Whether or not it becomes the norm isn't the problem, it's whether or not you /NEED/ the weapon for content, which you don't. That's why these weapons shouldn't be taken seriously, they're not required, it's more of just a 'Test your luck'. That and, the weapon already has a stigma, it doesn't carry prestige like a Raiding Weapon, or the effort of a Relic Weapon.
The dangerous precedent this sets is that it may be decided that this is a great model to apply to ALL content - dungeons, raids, etc. - and not just end of patch/content, but everything - and that includes upcoming leveling/progression content.
Maybe I should put it like this:
Do you want to buy gear items with tomestones, or are you comfortable with spending tomestones to buy a chance for gear -- that may or may not be what you wanted, and failing that chance be a limit on what you can do or play ?
Because I am emphatically not comfortable with that.
One of FFXIV's awesome features is how small the gap is between the social and hardcore players, and how the game (pretty successfully so far) has integrated both groups in the same content.
One reason for that is the gearing system, which linearly rewards efforts with results.
This kind of RNG does not do any of that.
And that is why this has me extremely concerned.
Last edited by St0rmchild; 03-12-2017 at 06:31 AM. Reason: clarification/elucidation
It won't. This isn't '90s era MMOs where that was a norm.
Again, this isn't '90s MMOs. FFXIV is catered to casual and fair weather players. Putting in things like the chances for gear that actually matter takes away from that and will ultimately only sustain those that could sink the long hours to actually achieve it just to do minimal tasks. While your concerns are certainly something to keep in mind, which considering the type of game Yoshida has built thus far, he keeps in mind even now.You still don't understand -- you didn't need this item this time.
The dangerous precedent this sets is that it may be decided that this is a great model to apply to ALL content - dungeons, raids, etc. - and not just end of patch/content, but everything - and that includes upcoming leveling/progression content.
Maybe I should put it like this:
Do you want to buy gear items with tomestones, or are you comfortable with spending tomestones to buy a chance for gear -- that may or may not be what you wanted, and failing that chance be a limit on what you can do or play ?
And that is why this has me extremely concerned.
Hence this enticing, RNG gated object that people continuously are willing to suspend logic upon.
Concerns can also be blown out of proportion, which is what is happening here- you immediately went for the worst case scenario.
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