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Thread: Reviving WHM

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  1. #1
    Player
    Exiled_Tonberry's Avatar
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    Sep 2015
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    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mendalas View Post
    I mean the answer is simple you would think... Give it a utility ability in Stormblood.
    It's really not that simple.
    Give WHM utility, and we could end up replacing SCH or AST.
    Give them nothing new, and we'll be right where we are now.

    What they need is something solely unique to them that, isn't simply raid dmg buffing, that would make us desirable enough to consider .

    My idea is to nerf AST healing back to 3.0 values but leave their buffingpower and card system changes as is. That way it'll be risky to bring an AST to heal, but you get strong buffs as a reward, meanwhile WHM will bring strong and safer heals, but little to no buffs. I honestly think this, for a start, would work and help give WHM a bit more identity.
    (2)

  2. #2
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Exiled_Tonberry View Post
    isn't simply raid dmg buffing

    BZZZZZT

    This is the only thing that will matter.

    The value of tank and healer roles is capped. The value of DPS additions is uncapped.
    (1)

  3. #3
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    But, on a more optimistic note, from the panel today

    42 minutes ago A: We'll work on balancing this. "Please trust me"
    43 minutes ago Q: AST and SCH are top healers question-asker feels, what balance changes are coming for WHM in 4.0?

    Let's hope.
    (3)

  4. #4
    Player
    Rai_Takara's Avatar
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    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    It's really not that simple.
    Give WHM utility, and we could end up replacing SCH or AST.
    Give them nothing new, and we'll be right where we are now.

    What they need is something solely unique to them that, isn't simply raid dmg buffing, that would make us desirable enough to consider .

    My idea is to nerf AST healing back to 3.0 values but leave their buffingpower and card system changes as is. That way it'll be risky to bring an AST to heal, but you get strong buffs as a reward, meanwhile WHM will bring strong and safer heals, but little to no buffs. I honestly think this, for a start, would work and help give WHM a bit more identity.
    See, I think it's more appropriate that it's not that it makes AST risky to bring, it means the AST can do what a WHM can but it requires them to put more effort in healing/mitigating compared to WHM, meaning you need a good AST to do the same thing as a lesser capable WHM (I don't want to make that sound mean). I don't think an AST should be limited to be under WHM in healing capabilities, only in effort. It should reinforce the fact that WHM is safer and always should be. Not how it is now in creator, but that's more of a result of creator being easier to heal (I miss Midas and tbh Gordias as well). In exchange for all that time used for doing the healing role, they contribute their raid dps to the raid through cards. However, I think balance is fine for the most part, it might need a potency nerf because as ilvl increases, so does the percent increased offered by balance. The other cards need some love or maybe adding more cards to offset balance on top of strengthening the existing cards.
    (1)

  5. #5
    Player
    SeriousxSarcasm's Avatar
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    Mar 2016
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    Ul'dah
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    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Well, I know an easy way to fix PLD would just be to make their CDs/parry work on magic damage. They were hugely OP in Coils (it's why WAR needed such a high damage buff lol - They were gimped before it. Can you imagine what it was like when WARs used to do roughly the same dmg as PLD? Self heals woulda been useless, :S ).

    WHM I honestly don't see anything wrong with it. They're the "big dick heals" (as some FC mates eloquently put it). Problem is, none of the content caters to that need, and for some reason they buffed AST heals too much considering their card buffs.

    Personally, I'll still trust a WHM over any other healer since they are the only one that starts at level one, and the skill level really shows across the player base. I know logically SCH/AST are great healers, but they also have a higher skill ceiling, and like 90% of the player base are not particularly skilled, nor do they aspire to be. Which means when I run pug content, usually it's still the WHM putting the other healers to shame.

    Sorry, it's a bit of a rambly mess, but I hope some of that made sense. :/
    (0)
    Last edited by SeriousxSarcasm; 03-12-2017 at 04:58 AM. Reason: character limit

  6. #6
    Player
    Feyona's Avatar
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    Sep 2015
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    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Think maybe wmg needs something to make it more interesting. A dps spell that heals as well,or healing spell that dpses.it already has assize with this idea, give it a cd like summoner has for dt. This could make up for a balance on an ast.
    (0)