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  1. #71
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I will reiterate what I said in the OP since people seem to have missed int.

    FATEs are fine for levelling and they fulfill their purpose

    However could be 100 times better than they are.

    What I am asking for is for them to either make them interesting, or remove the need to grind them at endgame.
    It's levelling content and nothing more. Stop falling back to them as good filler content, when it really isn't.
    (9)

  2. #72
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    I'd like to see them be more dynamic. If the same thing happens (the mobs/leftover mobs run away) regardless of winning or failing, then it doesn't really feel like you're doing anything to help the zone. As others mentioned you still have to make it soloable at some point for those that play at off hours or when zones just become dead content for most.

    Highbridge is good example of soloing issues. When no one is around it's impossible to solo it as there's so many mobs running around in different directions you simply can't keep up with it on your own. The redbelly fate chains in south shroud are near what I'd like to see, although I think there was a level mistake there when the level 30 fates are to the bottom of the zone and they plopped that lvl 32 chain at the top where the lvl 24-ish fates are.

    Perhaps something that would boost people's desire to help and do the fates in the zone while making it more interactive? Save the main base to have a more convenient free central teleport while you're there. Do fates around the base to setup outposts and begin to boost the experience gained in the zone (either a personal stacking buff for participating or stacking zone wide for each outpost). Finally defend the base against an onslaught using bonuses (cannons, traps, etc) gained from successful outpost fates or take on the enemies with your normal skillset. Build upon the fates so the player feels like they're taking part in something grander. If the base succeeds in its defense, have some fates pop up to restock defenses and some fun fates with possible rare bosses or something before another attempt by the enemy is made (each time becoming harder and harder until finally the base is overrun and things start from scratch).
    (1)

  3. #73
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    It's easy to fix honestly. Have them reward tomes that can be used to purchase gear that should definitely be another way for people to acquire gear. Add more options for acquiring gear in the game instead of only being able to run dungeons over and over again that will refresh the game. I just hope a developer reads this or a community representative reads this post and forwards them off the idea of doing this as it would greatly improve the game experience. Also to prevent it from being a tag and run off to the next one they must stay until the fate is completed in full in order to acquire the tomes.
    (1)
    Last edited by Inosaska; 03-11-2017 at 12:13 PM.

  4. #74
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    I think the FATE system has room to grow if its technically viable. There are some interesting FATEs out there and some pretty cool FATE chains. I don't think the problem is simply FATES but how they are implemented. I think they could make them far more interesting, particularly if they opened up new features in the World.
    (0)

  5. #75
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Fates are very similar to Dolmens in ESO in how they function. Just copy it a bit more. Make them spawn waves of mobs, then a world boss at the end. Let it drop level specific gear and tomestones. Each zone has its own pool of gear it can drop with various stats.

    That will supplant dungeons quite nicely. Make them like mini-dungeons.
    (1)

  6. #76
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Arthem View Post
    In a game where there really isn't much to do outside of daily roulettes and weekly raids, I'd gladly welcome incentive to actually do other content in the game. Even better if they overtuned these fates a bit to make them somewhat challenging so it wasn't just a braindead zerg of weak mobs. Besieged in FFXI worked on the same premise, sort of, and not only was it enjoyable to do, you had a good reason to do it because of this. Taking camps back sucked, sure, but it was all the more reason to protect the city (or in this case, the aetherytes/npcs) so that we wouldn't lose them.
    It wouldn't work in leveling worlds with gathering class content .... The devs would need to dedicate that kind of fate content to a max level open world (example level 70 open world with level 75+ mobs). Don't get me wrong I would love huge open world content where you swarm through open world castles and under ground dungeons/caves in a fate or repeatable random quests.

    But again it would have to be a huge epic end game open world location which would take up a lot of resources but it would be worth it if the devs use it for huge events and farm materials to create and upgrade relic weapons and armor. Would love a monster hunter style content where you have to farm materials from multiple bosses that drop the materials needed to upgrade and create relic weapons and armors
    (0)
    Last edited by Astral145; 03-11-2017 at 03:17 PM.

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  7. #77
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    I personally like Fates, since i hate Tank roles it helps me level my sword classes and play them as i like, DPS style.
    (1)

  8. #78
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Altena View Post
    I will reiterate what I said in the OP since people seem to have missed int.

    FATEs are fine for levelling and they fulfill their purpose

    However could be 100 times better than they are.
    Okay, but you prefaced your argument with, "no one likes FATEs." You used your own opinion, and a broad generalization to create an argument against content that you do not like. You've created a false narrative. You're getting likes on it because of the content, not because of the title. However, that could be misconstrued. There are people who like FATEs. Maybe they don't like them all over Diadem, or how some of them are utilized, but some do like them overall. So it's pretty easy to see how the thread could get off target of it's intended message.
    (2)

  9. #79
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Altena View Post
    STOP FORCING THESE STUPID FETCH QUESTS DOWN OUR THROATS.

    Nobody likes them.
    They are not Fun.
    They are a waste of time.
    And they are ungodly amounts of boring.
    You know, the funny thing about these fetch quests is even they know it's tedious and boring.

    Back in 2.0, when attempting to confront Garuda, we were sent on a goose chase for crystals. The joke was the NPC gives you the wrong information for the wrong crystal, you go do the quest, come back, and they tell you to do another. This went on for, I believe 3 quests?
    Obviously this is a parody on fetch quests and how annoying they are, but parodies only work if you don't actually make us do what you're making the joke about.

    And again, with the mog quests in HW. They were horrendously tedious and boring, and instead of making an effort to make better quests, they embraced it as a running joke for Moogles :/
    (5)

  10. #80
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by TarynH View Post
    Okay, but you prefaced your argument with, "no one likes FATEs." You used your own opinion, and a broad generalization to create an argument against content that you do not like. You've created a false narrative. You're getting likes on it because of the content, not because of the title. However, that could be misconstrued. There are people who like FATEs. Maybe they don't like them all over Diadem, or how some of them are utilized, but some do like them overall. So it's pretty easy to see how the thread could get off target of it's intended message.
    I mean.... If you want to start pulling scemantic cards out, go for it. "Everyone" generally means "the vast majority".... There are always outlyers.

    The issue honestly stems from people reading the first line in a thread and immediately start spitting chips.

    I mean simply looking at my OP and the first response - how many "likes" they both have is generally a good indicator as to the rough number of people who are for/against a thread..
    Currently the OP is 10:1 of people that agree versus those that disagree.. While it's not an exact science, it is a fairly decent indication of whether a post is taken negatively or positively...
    If only 10% of the community think a specific piece of content is enjoyable in a game then that to me is a failed piece of content.

    Quote Originally Posted by Exiled_Tonberry View Post
    You know, the funny thing about these fetch quests is even they know it's tedious and boring.

    Back in 2.0, when attempting to confront Garuda, we were sent on a goose chase for crystals. The joke was the NPC gives you the wrong information for the wrong crystal, you go do the quest, come back, and they tell you to do another. This went on for, I believe 3 quests?
    Obviously this is a parody on fetch quests and how annoying they are, but parodies only work if you don't actually make us do what you're making the joke about.

    And again, with the mog quests in HW. They were horrendously tedious and boring, and instead of making an effort to make better quests, they embraced it as a running joke for Moogles :/
    While I agree, my statement about Fetch quests was more in reference to FATEs. As they are quite literally overglorified fetch / kill x mob quests.
    (0)

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