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  1. #41
    Player
    LuckiGoLucki's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Nyello Nandee
    World
    Ultros
    Main Class
    Summoner Lv 60
    Quote Originally Posted by bswpayton View Post
    I think yoki event really killed fates alot from my experience I actually started playing when this was goin on and so many people where grinding fates. Like alot and I think it just got yuck after that event , now diadum seems pretty horrible to me because I hate fates now main reason I didnt even do anima. Maybe if that event never happened some of the distaste wouldn't exist.
    Now that I can agree with. I really couldn't get into the whole yokai thing and for a while after I was like "get that nasty FATE away from me". I have yet to venture to Diadem so I won't comment on that.
    (0)

  2. #42
    Player
    BCRD's Avatar
    Join Date
    Nov 2015
    Posts
    16
    Character
    Reis Duelar
    World
    Lamia
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Dement View Post
    However, I remember doing Beseiged an absolute ton of times in my time in FFXI and I don't ever remember having as high of a distaste for it as I do FATEs.
    Well said. I think Beseiged, NM's and the Campaign battles were exciting and fun to do. I will forever scratch my head on why they went all-in on FATES and didn't pull more from their successful ideas in FFXI to make the open world more fun and engaging.
    (3)

  3. #43
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    You had me at the title :3

    It's okay they have dynamic random events on the field but most of the FATEs I see are the most uninteresting versions of that, like 99% of FATEs are the pretty meh to me. Ones where they have big events, bosses, the South Shroud invade a keep replace the ownership thing - those are kind of interesting but those represent a very small fraction of what FATEs are.

    Would like to see the Treasure Hunt, Leve, and or other systems get boosted though to help keep Open World still worth visiting occasionally lol. Specifically Leve, which have the opportunity to create much tighter experiences than FATEs can offer with the pro/con randoms can't join.. which is part of the controlled experience you don't need to randomly scale the content and so you can design a much better fight/mechanic filled enemy (but they have acquisition and reward issues, so the system needs change for players to accept - I think you could develop something like smaller max leve more per 12 hours, better spread and less travel of leves, hotspots (reward boosted areas) that shift so you are encouraged to travel all over, all leve are more rewarding, while adding NM/Burning Circle leve and other "epic" leve challenges).

    So yeah the FATEs that change the zone, they have big impact/feel - those are cool but nearly all FATEs are not that. Because of that, imo, nearly all FATEs are an uninteresting content that I believe other systems could do better. Like the common scenario is either: a swarming / less thought than PotD mess when popular, and slower trudging leve with less interesting mechanics because it's designed for randoms as well as FATEs self failing in locations when empty- either way a generic FATE is a "meh" FATE to me.
    (2)

  4. #44
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    I actually like fates - what I don't like is doing them for a random award based on RNG
    (2)

  5. #45
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I used to think FATES were not that bad. Now they are just excessively overused for seasonal events, crossover events, Relic, Anima, Diadem, Beast tribes, grind seals and leveling. To be honest I am surprised you don't need to complete a FATE to access savage, primals etc. Now I just can't stand them as they are boring and stale.

    Would be nice if FATE's affected the environment you read some of the descriptions like kill these mobs as they are breeding out of control or taking over a watering hole. They could do this by increasing the amount of mobs in a zone or removing a FATE till you have the problem under control. In the mean time add a harder FATE that has to be dealt with to stabilise the area
    (5)
    Last edited by Masekase_Hurricane; 03-11-2017 at 01:52 AM.

  6. #46
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I like fates! Keep them coming! Each to their own I suppose.
    (3)

  7. #47
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90

    I disagree

    I enjoy FATEs.... Yeah it gets old after awhile but they provide content to areas where there'd otherwise be none.

    Sure, a revamping of the FATE system could be good and it's true that FATEs get stale quickly but how would you go about fixing the problem with the playerbase as it is?

    Increase xp? People would rather do Potd
    Offer unique rewards for turn ins? People would do them only until they finished getting what they want
    Make them harder? People would only complaint that it's 'impossibly hard or unfair' because it's easier to complain than get a proper group to do it.

    No matter what you do someone's going to complain

    Yeah, diadem could probably have been better in terms of content but given they years of playing the game that people have under the belt, did you expect something different?

    Instead of constantly complaining how terrible it is it'd be more productive I think to provide examples or ideas to make FATEs interesting and fun for the community as a whole.

    I agree that events should be more lax on using FATEs for their center piece of content. Especially after yokai and the other grinding events that required FATEs be used. I feel many are burnt out on FATES due to the staggering use of them as of late and of their use in relic quests as well. Inherently I don't think FATEs are bad but I see where there are problems.


    //--//--//--//--//--//--//--//--//--//--//

    If an event would be to occur again. Ithe would be better perhaps that if they were to use FATEs again, to have them be a mode of entry for a dingeon.

    Let's say for example that an event made an instanced zone/general zone similar to diadem. You can have several FATEs occurring, perhaps similar to the dragon chain in Coerthas in which it is Ann escort, defence and finally boss. It could be similar. If you beat the boss or however the end chain would be you would then have access to the yhat events dungeon. Or maybe by finishing the fate you free people. The people then appear in that game world with quests and you finish quests that would then give access to some finale dungeon/trial/instance whatever.

    If any of the fate chain would fail however it'd just start over from the start in five minutes or so. Since people loath waiting. God forbid you had to have any patience.

    Or perhaps as another idea. Say that you have to infiltrate a location. And you have to do specific things that change anytime you do the fate, and you do that interaction and clear the fate without being seen. Similar to the vase gate in the gold saucer.


    //--//--//--//--//--//--//--//--//--//--//

    I really am not going to argue about this because it was proven to me that if your opinion is not the popular opinion you'll be harassed for having a different opinion. I did not appreciate being harassed in the game for a earlier FATE discussion on the forums so I'm not going to get anymore into it now.

    I don't like how alot of these threads devolve into a one sided arguement when discussions are ment to be a discussion.

    If you really want to 'fix' FATEs try providing an avenue in which such a system can be changed or altered instead of asking for it to be entirely removed.
    (4)
    Last edited by Dreggit; 03-11-2017 at 02:09 AM.

  8. #48
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by BCRD View Post
    Well said. I think Beseiged, NM's and the Campaign battles were exciting and fun to do. I will forever scratch my head on why they went all-in on FATES and didn't pull more from their successful ideas in FFXI to make the open world more fun and engaging.
    Yeah, I don't understand it either. A lot of FFXI's systems were actually really good once they were refined. FFXIV could benefit tremendously from them. FFXI's faults are glaring and obvious and FFXIV has done well to address them but it would do well not to completely shun its predecessor's more creative concepts.

    The more I thought about this and nostalgia'd out on Besieged, the more I thought that it came down to the reward structure (which in my opinion is FFXIVs largest problem). People did Besieged because the Astral Candescence granted global player benefits. Increased xp in all Aht Urghan areas for everyone and you could buy 8 hours of constant Regen, Refresh or meal duration for a paltry sum as long as the player base controlled the Astral Candescence. It benefited everyone and encouraged entire servers to defend it. It was basically having 3 or 4 FC buffs up at the same time but applied to everyone that was playing in certain areas. These are the kinds of rewards that could be implemented in FFXIV for certain large scale FATEs as opposed to dropping individual rewards that once you no longer need them there's no real reason to participate in the FATE.

    Of course, the 2nd concern is making the FATEs actually fun. I don't want to burn down 300 deer that keep spawning and I don't want to murder 100 earth elementals to pick up their cores and take those cores to a nearby NPC. It would need to be unique and spread out over large enough of an area that you could disperse the population to different facets of it so it isn't just 1000 people standing in a 50 yalm circle murdering the hell out of Odin so hard that no one knows what's actually happening.

    Maybe they could give each zone a zone wide FATE which would have some sort of broadcast for when it was occurring to give people time to gather for it. Make it like an actual large scale skirmish between players and Beastmen of the area or whatever other idea they derive. Several factions are camped or traveling to a location in the zone which needs to be defended... the beastmen have set up ambushes for player parties. The Ixal are patrolling the skies in war balloons so you can't just get on your mount and fly directly to the general and face murder him as a zerg. There's a ton of stuff they can do with it and I hope we get more interesting ideas with PS3 support being dropped.
    (6)
    Last edited by Dement; 03-11-2017 at 02:03 AM.

  9. #49
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    So what if it locked off X points or zones etc. If the content was fun and the rewards was worthwhile why would we care. At least it would be something else in the open world and not boring DF all the time. Sometimes I feel like I am just sitting in a lobby atm talking to people.
    Because players have other agendas other than fates and eventually that fate will get boring to the point that not enough players will do it and now we are waiting 15 mins for a lock way point or to speak to a NPC. There will be a uproar and I will be the first to pick up the pitchfork.
    (1)

  10. #50
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reaperking386 View Post
    Because players have other agendas other than fates and eventually that fate will get boring to the point that not enough players will do it and now we are waiting 15 mins for a lock way point or to speak to a NPC. There will be a uproar and I will be the first to pick up the pitchfork.
    This is easily fixed though by FATES scaling to how busy the area is. This is already done by NPCS joining FATES. Also SE has enough imagination to stop it getting boring or have they ran out of ideas.
    (1)

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