




You had me at the title :3
It's okay they have dynamic random events on the field but most of the FATEs I see are the most uninteresting versions of that, like 99% of FATEs are the pretty meh to me. Ones where they have big events, bosses, the South Shroud invade a keep replace the ownership thing - those are kind of interesting but those represent a very small fraction of what FATEs are.
Would like to see the Treasure Hunt, Leve, and or other systems get boosted though to help keep Open World still worth visiting occasionally lol. Specifically Leve, which have the opportunity to create much tighter experiences than FATEs can offer with the pro/con randoms can't join.. which is part of the controlled experience you don't need to randomly scale the content and so you can design a much better fight/mechanic filled enemy (but they have acquisition and reward issues, so the system needs change for players to accept - I think you could develop something like smaller max leve more per 12 hours, better spread and less travel of leves, hotspots (reward boosted areas) that shift so you are encouraged to travel all over, all leve are more rewarding, while adding NM/Burning Circle leve and other "epic" leve challenges).
So yeah the FATEs that change the zone, they have big impact/feel - those are cool but nearly all FATEs are not that. Because of that, imo, nearly all FATEs are an uninteresting content that I believe other systems could do better. Like the common scenario is either: a swarming / less thought than PotD mess when popular, and slower trudging leve with less interesting mechanics because it's designed for randoms as well as FATEs self failing in locations when empty- either way a generic FATE is a "meh" FATE to me.
I actually like fates - what I don't like is doing them for a random award based on RNG
I used to think FATES were not that bad. Now they are just excessively overused for seasonal events, crossover events, Relic, Anima, Diadem, Beast tribes, grind seals and leveling. To be honest I am surprised you don't need to complete a FATE to access savage, primals etc. Now I just can't stand them as they are boring and stale.
Would be nice if FATE's affected the environment you read some of the descriptions like kill these mobs as they are breeding out of control or taking over a watering hole. They could do this by increasing the amount of mobs in a zone or removing a FATE till you have the problem under control. In the mean time add a harder FATE that has to be dealt with to stabilise the area
Last edited by Masekase_Hurricane; 03-11-2017 at 01:52 AM.
I like fates! Keep them coming! Each to their own I suppose.

I enjoy FATEs.... Yeah it gets old after awhile but they provide content to areas where there'd otherwise be none.
Sure, a revamping of the FATE system could be good and it's true that FATEs get stale quickly but how would you go about fixing the problem with the playerbase as it is?
Increase xp? People would rather do Potd
Offer unique rewards for turn ins? People would do them only until they finished getting what they want
Make them harder? People would only complaint that it's 'impossibly hard or unfair' because it's easier to complain than get a proper group to do it.
No matter what you do someone's going to complain
Yeah, diadem could probably have been better in terms of content but given they years of playing the game that people have under the belt, did you expect something different?
Instead of constantly complaining how terrible it is it'd be more productive I think to provide examples or ideas to make FATEs interesting and fun for the community as a whole.
I agree that events should be more lax on using FATEs for their center piece of content. Especially after yokai and the other grinding events that required FATEs be used. I feel many are burnt out on FATES due to the staggering use of them as of late and of their use in relic quests as well. Inherently I don't think FATEs are bad but I see where there are problems.
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If an event would be to occur again. Ithe would be better perhaps that if they were to use FATEs again, to have them be a mode of entry for a dingeon.
Let's say for example that an event made an instanced zone/general zone similar to diadem. You can have several FATEs occurring, perhaps similar to the dragon chain in Coerthas in which it is Ann escort, defence and finally boss. It could be similar. If you beat the boss or however the end chain would be you would then have access to the yhat events dungeon. Or maybe by finishing the fate you free people. The people then appear in that game world with quests and you finish quests that would then give access to some finale dungeon/trial/instance whatever.
If any of the fate chain would fail however it'd just start over from the start in five minutes or so. Since people loath waiting. God forbid you had to have any patience.
Or perhaps as another idea. Say that you have to infiltrate a location. And you have to do specific things that change anytime you do the fate, and you do that interaction and clear the fate without being seen. Similar to the vase gate in the gold saucer.
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I really am not going to argue about this because it was proven to me that if your opinion is not the popular opinion you'll be harassed for having a different opinion. I did not appreciate being harassed in the game for a earlier FATE discussion on the forums so I'm not going to get anymore into it now.
I don't like how alot of these threads devolve into a one sided arguement when discussions are ment to be a discussion.
If you really want to 'fix' FATEs try providing an avenue in which such a system can be changed or altered instead of asking for it to be entirely removed.
Last edited by Dreggit; 03-11-2017 at 02:09 AM.


Yeah, I don't understand it either. A lot of FFXI's systems were actually really good once they were refined. FFXIV could benefit tremendously from them. FFXI's faults are glaring and obvious and FFXIV has done well to address them but it would do well not to completely shun its predecessor's more creative concepts.
The more I thought about this and nostalgia'd out on Besieged, the more I thought that it came down to the reward structure (which in my opinion is FFXIVs largest problem). People did Besieged because the Astral Candescence granted global player benefits. Increased xp in all Aht Urghan areas for everyone and you could buy 8 hours of constant Regen, Refresh or meal duration for a paltry sum as long as the player base controlled the Astral Candescence. It benefited everyone and encouraged entire servers to defend it. It was basically having 3 or 4 FC buffs up at the same time but applied to everyone that was playing in certain areas. These are the kinds of rewards that could be implemented in FFXIV for certain large scale FATEs as opposed to dropping individual rewards that once you no longer need them there's no real reason to participate in the FATE.
Of course, the 2nd concern is making the FATEs actually fun. I don't want to burn down 300 deer that keep spawning and I don't want to murder 100 earth elementals to pick up their cores and take those cores to a nearby NPC. It would need to be unique and spread out over large enough of an area that you could disperse the population to different facets of it so it isn't just 1000 people standing in a 50 yalm circle murdering the hell out of Odin so hard that no one knows what's actually happening.
Maybe they could give each zone a zone wide FATE which would have some sort of broadcast for when it was occurring to give people time to gather for it. Make it like an actual large scale skirmish between players and Beastmen of the area or whatever other idea they derive. Several factions are camped or traveling to a location in the zone which needs to be defended... the beastmen have set up ambushes for player parties. The Ixal are patrolling the skies in war balloons so you can't just get on your mount and fly directly to the general and face murder him as a zerg. There's a ton of stuff they can do with it and I hope we get more interesting ideas with PS3 support being dropped.
Last edited by Dement; 03-11-2017 at 02:03 AM.



Because players have other agendas other than fates and eventually that fate will get boring to the point that not enough players will do it and now we are waiting 15 mins for a lock way point or to speak to a NPC. There will be a uproar and I will be the first to pick up the pitchfork.
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