Quote Originally Posted by Caimie_Tsukino View Post
I'm not sure if I understand what you mean by "simply multiply everything about the craft"... Are you referring to new items should be 10x harder? Or do you mean an achievement should be counting how much progress and how much quality we have done in our entire career? Sorry, I'm quite lost.
His suggestion takes the progress/quality/materials from one craft, and multiplies it based on how many of the item he wants crafted.

Using Spruce Lumber as an example, it requires 97 progress and 2646 quality to HQ. Multiplied by 10, that'd be 970 progress and 26460 quality. If he were to finish a synthesis with the second pair of numbers, he'd get a batch of 10 HQ Spruce Lumber.