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  1. #1
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90

    diadem still needs to be fixed

    everyone knows how "bad" is the ilvl 280 weapon, but i am not getting on that

    i personally think what diadem haven't been fixed because is basically the same thing, but more "flashy", and once you done whit the mission(seriously, why we can only do one mission, why we can't do more of them for more rewards?) is either do the rare emergency mission(if it happens) or do fates basically, what to me is basically bad, because is the same thing of before, the only difference between diadem 1.0 and diadem 2.0 is what you need to change of place instead of farm the same spot

    personally i think what they need to do is give more missions to do on the same session, unique activities what are exclusive of diadem, make it less "hunts", make it less "do fates" and make it more "exploratory", because right now, it looks more like we are hunting and less "exploring", example: find the nest of x creature instead of "kill x creature"
    (8)

  2. #2
    Player
    OoglieBooglie's Avatar
    Join Date
    Jun 2015
    Posts
    248
    Character
    Ooglie Booglie
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 70
    I was also getting kinda bored after the first and only diadem 2.0 thing I did today. Yippie, we get to. . .spam fates. Meh.
    (11)

  3. #3
    Player
    phantom23's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Rick Grimes
    World
    Famfrit
    Main Class
    Warrior Lv 70
    Whoever tough FATES was a good idea should be fired.


    I went in got the pegasus minion. Now i will never touch it again. The bronto minion market will crash very soon and ill buy it then. Somebody screws up their listing of Hunter Hawk so i got it for super cheap.
    (8)

  4. #4
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I like it enough. Just needs some fixes to rough edges.

    (1) Make it very clear to people that Fury queue is hunting, Matron queue is gathering. Lots of people have been entering Matron expecting to battle because they don't read patch notes. Why does it even force you to enter Matron as a battle class, when the objective is to gather there and you can switch as soon as you enter in that mode.

    (2) When the objective is to deliver items to the pilot at the bounty, the game should mark him with an icon, and don't hide item submission under Small Talk option. Just a minor thing to make it more clear. Also when you have an objective to defeat certain enemies, it should mark those with icons, just like monsters needed for a quest or hunt bill would be marked in field zones.

    (3) When Emergency Mission is active, the mhachi gate should be highlighted very clearly in a bold color on all players maps and a directional arrow pointing towards it on the minimap. Again just to make things clear to people so we don't have to explain where to go over and over to new players. And once inside, there shouldn't be a condition where enemies start hitting people for 40K HP and killing us in one hit. Be reasonable to uncoordinated, randomly matched groups. It's ok to be difficult, but not impossible to recover if people screw up and enemies start running wild.
    (5)

  5. #5
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    for your point 3 - if it was any easier then it wouldn't drop i280 weapons. and then no one would do it
    (1)

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Someone at SE heard players didn't like "standing in 1 area mindlessly killing mobs" and thought it was the "standing in 1 area" part we hated.
    (3)

  7. #7
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by phantom23 View Post
    Whoever tough FATES was a good idea should be fired.


    I went in got the pegasus minion. Now i will never touch it again. The bronto minion market will crash very soon and ill buy it then. Somebody screws up their listing of Hunter Hawk so i got it for super cheap.
    It's quite easy to jump on the Fate hate bandwagon. Did you even counted how many Fates you did while going in? And how long did it take to complete the main group mission?
    You only do like 6 to 8 Fates, and finishing the mission takes something like 15 to 20 minutes. Besides, these Fates take around 2 minutes to complete individualy, and the mobs are quite varied in power, going from soloable ones to very big ones.
    You're basically just hating because there's "Fate" written on them, and that's it.
    (4)

  8. #8
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    My biggest issue now is that if you live or work in a time zone on your server which isn't the peak hours it is impossible to do the emergency mission. It would be really nice if we could have this scaled to the amount of players within the zone so that we're not left out of content.
    (2)

  9. #9
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Honestly, think people need to play around with it for a month before they assume they've found everything. People are acting as if what they've seen is everything and yet, can anyone explain the random Pegasus that spawns which you can't target and then disappears after a set of time? Has anyone tried to traverse the two caves with 1 part on each side to see if farming in those locations at the same time triggers anything special?

    Has anyone bothered to recognize that there seems to be a prey/predator system within Diadem, that certain mobs will actually attack one another if they get to close to their territory? That maybe rather than going to the closest FATE, that you should pay attention to which FATE you are going to and control the ecosystem in an attempt to influence what spawns and potentially reveal new mob pops that could potentially lead to other boss FATEs?

    It's not the developers fault that people have the mentality of blindly doing FATEs and not reading the flavor text or potentially important text that might offer some hints as to how FATEs influence the area. Experiment and play around with it before you assume you know everything about it. The only reason why people are having a "FATE" grind is because they aren't experimenting or seeing for themselves if focusing on certain FATEs while ignoring others influence the mob difficulty/spawns within each island.
    (5)

  10. #10
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Kio View Post
    My biggest issue now is that if you live or work in a time zone on your server which isn't the peak hours it is impossible to do the emergency mission. It would be really nice if we could have this scaled to the amount of players within the zone so that we're not left out of content.
    The scaling should also happen for when inevitably people stop coming. I quite enjoy the new Diadem and I know it's not going to be popular forever; I want to still be able to do it if there's not enough people around.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

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