Quote Originally Posted by Stormrider View Post
What you don't take into account is the three team variable. If a team kills to many of one team and score slides out of window of victory. "lets kill them and pad are Hand achievements." So killing to many is an extremely bad strategy, unless you know how awesome your pug is.
Reread, I did include the third team.


But let's assume that the 3rd team did 100% of the damage to the large ice while you were killing the other team. That effectively means the 3rd team is up on you by 180 (since they got 300 points for the ice, you got 120 points for destroying the 2nd team and the 2nd team is at 0 points because they can't have negative points). So at the next ice, you kill the 3rd team instead of the 2nd team and again assume the 2nd team got all the points from the ice. Now you've reduced the 3rd team's points from the first 2 large ices to 180 while your team is now at 240 and the 2nd team is at 300. However, at this point your team should have 6+ players with fevers effectively giving you an insurmountable DPS advantage.

This does assume DPS know their PVP rotations, healers know how to stay alive and keep other players alive, but the point is that people that PvP in these casual PvP modes are actively contributing as much or MORE than those that are practicing their rotations on a striking dummy and should be given assistance to secure kills and get their fevers and highs just as those that want to DPS ice should be given assistance.