For some unfathomable reason people are actually against jumping. I don't get it. Do you honestly like being stuck to the ground? Maybe you enjoy getting stuck on objects or terrain that should be easily clearable? Or perhaps you just like sliding up and down the side of a hill. Well I don't, and if the world's leading MMOs are anything to go by (and they are) neither do the majority of MMO gamers.

While I understand the "but I don't want to watch everyone spam jump!" argument, it's really a silly one. So because you don't want to see people freely moving their character as they please you're on the side of the argument that uses dated concepts and limits the overall gameplay?

It's time to come out of your shells and realize these things simply make a game better. Being able to freely move is a standard, and rightly so, that shouldn't even need to be discussed.

Fact is: in today's MMO, there's a need for jumping and swimming. Jumping not only adds to a free moving fluid gameplay experience, it can also be used in in-game PvE mechanics, instantly adding a new layer to be developed upon. Swimming should also be added for the same reasons, to promote a free, open and fluid world. Jumping or swimming out of bounds? Take damage over time. Others have done it and it worked out well.

Long gone should be the days of static cling and invisible wall.