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  1. #151
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RokkuEkkusu View Post
    I might as well put up the usual quote: "If it ain't broke, don't fix it."
    Sure, that's why Ubi Soft releases the same Assassin's Creed every year, why Activision releases the same Call Of Duty, ad why EA releases the same sports games every year.
    And it sure didn't became more and more boring to have a game that doesn't change at all.
    Quote Originally Posted by RaijinSupreme View Post
    Why would they, or anyone spend extra money and resources to change a formula that has that kind of results ?
    Because more and more people will be bored of that formula. When 2.0 was released, everybody praised the shift from 1.0. During 2.x people were happy with the constant update of dungeons, raids, and additionnal content. For 3.x, people are already voicing their concern about how predictable the formula is with three tiers of each raid, the constant change in the expert roulette that almost completely negates the "random" part, the short lifespan of gear, etc...In SB follow the same, that population with surely grow.
    (2)

  2. #152
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Reynhart View Post
    Because more and more people will be bored of that formula. When 2.0 was released, everybody praised the shift from 1.0. During 2.x people were happy with the constant update of dungeons, raids, and additionnal content. For 3.x, people are already voicing their concern about how predictable the formula is with three tiers of each raid, the constant change in the expert roulette that almost completely negates the "random" part, the short lifespan of gear, etc...In SB follow the same, that population with surely grow.
    You forgot the fact that they make EVERYTHING casual-friendly and you up doing more DPS as a tank or healer then your DPS since people don't wanna, at least, read their skills because: "hey im gonna get carried out of this with my 650 DPS as a MNK !"
    (2)

  3. #153
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Watachy View Post
    You forgot the fact that they make EVERYTHING casual-friendly and you up doing more DPS as a tank or healer then your DPS since people don't wanna, at least, read their skills because: "hey im gonna get carried out of this with my 650 DPS as a MNK !"
    For me, that's a different "issue". You could argue that reducing the skill requirement is a good way to attract more people (from a marketing point of view), so, wether I like it or not, I understand why they do this. But even the most casual player will eventually get bored.

    In fact, look at additionnal activities. Gold Saucer, and especially Chocobo Racing, were a huge thing in FF VII. In XIV, it's pretty meh, why ? Because in FFVII, your playtime would be around 100 hours to do basically everything the game has to offer, and something around 10 or 20 hours at most for Chocobo Racing alone. MMO don't count playtimes in hours, but days, and everybody would be bored of doing Chocobo Races in FFVII for days...

    Blitzball would probaby have the same issue. Make it like FF X, people will play it a lot in the first week...and then move on.

    I'd like to see what the actual subscription number is and compare it to before HW. The only official number is the accounts created, but if one player create a new account for each two players that quit, this number would grow up without any relevance to the actual playerbase.
    (2)

  4. #154
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Reynhart View Post
    Because more and more people will be bored of that formula. When 2.0 was released, everybody praised the shift from 1.0. During 2.x people were happy with the constant update of dungeons, raids, and additionnal content. For 3.x, people are already voicing
    And when those "voices of concern" doesn't equal to a huge drop in revenue, those "voices of concern" becomes irrelevant. That's like you complaining that you're eating an absolutely gross plate of food, yet somehow, you keep eating it. Food is nasty, you know its nasty, you're voicing your concern at how nasty it is, but you still eating it, lol.

    Stop eating the food. Tell the chef you won't be eating there anymore until the food is good.


    like... is that not logical? am I missing something?
    (1)

  5. #155
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Sure, that's why Ubi Soft releases the same Assassin's Creed every year, why Activision releases the same Call Of Duty, ad why EA releases the same sports games every year.
    And it sure didn't became more and more boring to have a game that doesn't change at all.

    Because more and more people will be bored of that formula. When 2.0 was released, everybody praised the shift from 1.0. During 2.x people were happy with the constant update of dungeons, raids, and additionnal content. For 3.x, people are already voicing their concern about how predictable the formula is with three tiers of each raid, the constant change in the expert roulette that almost completely negates the "random" part, the short lifespan of gear, etc...In SB follow the same, that population with surely grow.
    well I mean what do you think jump potions gona be fore a way to get more people in the game witout dong long msq and maybe extra money to make up for some players lost
    (0)

  6. #156
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I have no problems with the current formula. I do hope for Diadem to be a success, and even a new underwater map of Diadem come 4.0 along with new game modes as well. I am content with the game so I will still be playing.
    (2)

  7. #157
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    Don't forget the famous "I love having to redo all my stuff every 6 months" or "I love how I can only focus on gearing one job at at time because of weekly caps" .

    More importantly, look on this very thread how many people will play Stormblood just because "they played throughout all the game since now so they might as well keep playing". Not many posts on this thread really praise the game for being fun, only for...being there...and for other MMO to be worse.
    I find acquiring only a single set of gear intended to last say, the duration of each expansion, boring. And I cannot stand systems that employ situational gear based on boss fights. Honestly, what does it even matter? Gear, at least in my opinion, is a simple ends to a means. Does it provide better stats? Yes? That's all I care about. My enjoyment and sense of accomplishment comes from clearing fights and gradually optimizing in whatever job I play. I do agree gearing secondary jobs and the relic grind ought to be handled better but having gear last is not going to revolutionize progression. We'll just have even less to farm for.

    And since you mentioned it. I plan to purchase Stormblood because, shockingly, yes, I find FFXIV fun. It absolutely could improve on the formula and should cater less to the lowest common denominator, but that doesn't take away from the good qualities it has
    (5)

  8. #158
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Reynhart View Post
    Xelphatol/Gubal drops do not give you access to Creator Normal since they're i225 and Creator requires i230.
    whoops ye I made a mistake there also by double checking you cannot go to sohm al and Baelsar's wall with previous EX dungeon gear, so ye it's still a problem in a way, not as big as 3.1 but it's still there somehow. Personally I'm fine with what we have atm, but I do agree with you that dungeons could be better
    (0)

  9. #159
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    I find acquiring only a single set of gear intended to last say, the duration of each expansion, boring. And I cannot stand systems that employ situational gear based on boss fights.
    Not to mention having to continue to run an event that's been in the game for years, that you may have already run fifty or a hundred times, but still has potentially relevant drops.
    (1)

  10. #160
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    like... is that not logical? am I missing something?
    Yes, you're missing all the other people that reply to our complains that "We should keep eating since the food is good, and other restaurant are even worse"
    Like I said, I am dropping 2/3rd of my subscription if SB keep the same formula.
    Quote Originally Posted by Bourne_Endeavor View Post
    I plan to purchase Stormblood because, shockingly, yes, I find FFXIV fun.
    I have no problem with people loving the game. As I said, having an alternate gearing option besides Tomestones would be enough to reduce a lot of the boring aspect of the game for me. The next upgradable weapon seems also more interesting than the Anima, thanks to Eureka as a dedicated content.
    (1)
    Last edited by Reynhart; 03-08-2017 at 02:40 AM.

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