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  1. #41
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    You are right, ALL DFS DO NOT!!! do not, need ilevel requirements. Those are too easy to work around and why the situation exists today. We need a WEAPON LEVEL requirement for ALL DFs, level 1 weapon sucks no matter the DF, along with MAIN stat and HP values. ilevel requirements does not work. There is no excuse you are right, but people still bring in gear to those DFs and even 2.0 ones just because the system lets them, see quotes of my first post.
    I really agree with you on weapon being a very important stat. I remember doing a Xelphtol run with an AST who is all i230 (left and right sides) with an i145 weapon. I thought I'd get some decent heals since I was a tank with a high item level and the healer was decently geared, but the heals I'm given were rather low due to the low weapon damage from the i145 Astrologian weapon. I had to keep the pulls small to accommodate the healer.
    (1)
    Last edited by RokkuEkkusu; 03-07-2017 at 02:56 PM.
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  2. #42
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ama_Hamada View Post
    This should not happen, the system needs to prevent this from happening. it should be simple, each job needs to pass a set amount of main stat, hp, and weapon level. Simple giving a gear average is not enough and too easy to work around that. Also all DFs needs requirements, I am sure you did not expect people to wear incorrect gear and the wrong gear like crafting gear to underperform soo much it is basically a 3 person dungeon, or in some cases makes the dungeon not even passable.
    I wouldn't suggest basing gear on HP or main stat; that could punish tanks who spec for a bit more damage, or healers who aim for more vitality with Fending accessories.

    I think the best approach would be introducing a 'second tier' requirement. Namely, you need to meet both an average iLevel across all pieces, AND a (slightly) lower minimum iLevel for each individual piece. For example, Sohm Al (Hard) might require i230 average, while also stipulating that each piece be, at minimum, i200. That would allow for some under-leveled pieces, but not woefully under-leveled. That way people maintain a degree of gear flexibility, while not being able to throw on random crafted stuff for Spiritbonding.
    (2)

  3. #43
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Honestly I believe some thing does need to change with gear and the duty finder.

    Crafting/gathering gear should be limited to crafting/gathering jobs only, not equip able by any and all jobs. Same with the accessories only allow the relevant jobs to equip what is relevant to their job. L accessories that have a mind attribute only equip able by white Mage, scholar, and astro or strength accessories equipable by only monk, dragoon, and now Sam.

    I've also seen too many people wearing incorrect gear and low level gear in high level content, they may make the minimum ilvl requirement but they do so at the cost of making the whole run way more difficult because thier defence/attack or both is not enough for them to survive which makes the run hell on a healer or their attack isn't enough to do much damage if any at all.
    (0)

  4. #44
    Player
    Mikaeus_The_Lunarch's Avatar
    Join Date
    Aug 2016
    Posts
    95
    Character
    Mikaeus Thelunarch
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    how many threads of the same topic are we going to get?
    have you never seen the healer forums? there's so many threads just on cleric stance
    (0)

  5. #45
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Vhailor View Post
    I wouldn't suggest basing gear on HP or main stat; that could punish tanks who spec for a bit more damage, or healers who aim for more vitality with Fending accessories.
    Outside of Savage level content, there's no need for healers to need extra vitality.
    (3)

  6. #46
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vhailor View Post
    I wouldn't suggest basing gear on HP or main stat; that could punish tanks who spec for a bit more damage, or healers who aim for more vitality with Fending accessories.

    I think the best approach would be introducing a 'second tier' requirement. Namely, you need to meet both an average iLevel across all pieces, AND a (slightly) lower minimum iLevel for each individual piece. For example, Sohm Al (Hard) might require i230 average, while also stipulating that each piece be, at minimum, i200. That would allow for some under-leveled pieces, but not woefully under-leveled. That way people maintain a degree of gear flexibility, while not being able to throw on random crafted stuff for Spiritbonding.
    it punishes people that have so low hp they get one shoted by normal damage? what are you talking about?

    Quote Originally Posted by AmalonStar View Post
    Honestly I believe some thing does need to change with gear and the duty finder.

    Crafting/gathering gear should be limited to crafting/gathering jobs only, not equip able by any and all jobs. Same with the accessories only allow the relevant jobs to equip what is relevant to their job. L accessories that have a mind attribute only equip able by white Mage, scholar, and astro or strength accessories equipable by only monk, dragoon, and now Sam.

    I've also seen too many people wearing incorrect gear and low level gear in high level content, they may make the minimum ilvl requirement but they do so at the cost of making the whole run way more difficult because thier defence/attack or both is not enough for them to survive which makes the run hell on a healer or their attack isn't enough to do much damage if any at all.
    problem with that is glamor... and even if you do that it does not change people wearing wrong right side gear =/
    that is why i suggested what I did, it fixes all that.

    Quote Originally Posted by AnaviAnael View Post
    Outside of Savage level content, there's no need for healers to need extra vitality.
    pvp
    (0)
    Last edited by Ama_Hamada; 03-07-2017 at 03:35 PM.

  7. #47
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    I don't know if it was mentioned before, but actually the game proposes this kind of weird way of equipping. By using the automated command for choosing best equipment for your class it might happen that the game proposes to use crafter stuff or stuff that is not meant for your class, because it has an higher ilvl.
    So actually SE introduced that problem to us. Maybe it would be better to remove that feature again. :x
    (2)

  8. #48
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by AmeliaVerves View Post
    I don't know if it was mentioned before, but actually the game proposes this kind of weird way of equipping. By using the automated command for choosing best equipment for your class it might happen that the game proposes to use crafter stuff or stuff that is not meant for your class, because it has an higher ilvl.
    So actually SE introduced that problem to us. Maybe it would be better to remove that feature again. :x
    Just tested, not true.

    My DRG accessories are all higher iLvl then my healer and tank accessories, but the feature doesn't suggest my DRG accessories when I'm on AST or WAR. it only suggest my highest mind gear for AST, or vit gear for my WAR, and if I"m already wearing that gear, it doesn't suggest anything.
    (2)

  9. #49
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    The other day I had a nin in expert roulette wearing only 235 pvp gear... god it was so slow going. And he got 1 shot over and over because he wouldn't dodge either =_=
    (0)

  10. #50
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    The ilvl of the duty should be applied for the weapon mainly. When I go exp roulette with someone using a weapon with 70-80 ilvl less than what average people use, I internally scream. And I also tank all the dungeon with my blm if it's the tank.
    (0)

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