Quote Originally Posted by Feyona View Post
I have seen a few posts that suggest content only needs one and a half healers not 2 whole ones, so my suggestion would be that duties require 1 dps healer and 1 full healer. The dps healer could be one that dpses to heal at half potency of a full healer, that can fully heal as a change of stance. So if you get put with a full healer you change stance to dps heal. Damage output heals at the same time at half potency of full healer, and half potency of damage. How the heals work would be going to the lowest health player first. Any over healing converted back to mana
And then after optimizing and gearing up everyone will ditch the full healer and bring two of the half healers. In the currently hardest content, a12s, the top groups already have both healers having 70%+ cleric stance uptime (probably 80%+ if you exclude the downtime while waiting for divine judgment).