No, but I will take extremely long periods of breaks if nothing much changes.


No, but I will take extremely long periods of breaks if nothing much changes.

I have not pre ordered SB, there simply isn't enough info yet for me to put down my hard earnt.
So I'm definitely on the fence to see how it all pans out, though If I don't like what I see, I wont be back because as someone has already said, they don't seem to want to change.


Yeah idk why people keep expecting xpacs to change the game's style. I mean xpacs add things to the current formula, not toss it out the window and replace it. There are things id like to see added and tweaked but the base of the game is something i enjoy alot, and quite frankly I might end up more irritated if stormblood came out and it was an action rpg instead lol. (if they add a "action based" job later/for stormblood I do not mind but I will flip a lid if they would make it all different)Staying. This isn't new to this genre, and the game isn't going to change. Its literally just expanding what we already have, and I like what we already have. That's why I'm playing it and pay for it every month.
If you don't want to play the same game you've been playing thus far, buying and playing the expansion isn't going to help you. You would be better off just playing a different game altogether.
As long as there is level 70 PvP, Hunts that give capped tomes, Aquapolis for capped tomes, Deep Dungeon that gives capped tomes on top of the basic formula, then I'll stay. And I'll like there to be 1-2 brand new content like Aquapolis/Deep Dungeon/Diadem added during the 4.X cycle. If Yoshi can deliver this, I'll most likely stay until 5.X.


Problem is, HW added nothing to the actual progression, and we fear Stormblood also won't. You don't need to rely on mandatory tomestone farming and replacing gear every 6 months to keep the same game, especially when expert dungeon gear is totally useless.
I feel like the current system suits a casual like me fairly well. If i don't find the time to stay competitive there will allways be a catch up patch to get me geared enough to see everything except savage.





Actually Heavensward did. The first expansion of a game likely never changes up the formula, it simply evolves on the content, and makes it better. It's a bad marketing plan to mess with a good thing so swiftly. I also fail to see how we didn't get anything new. If you went back and played patch 3.0 there would be a lot less to do, and things would feel off. If they still don't change it up by 5.0, then we've got a problem.
Last edited by DamianFatale; 03-06-2017 at 05:37 PM.



The only difference between now and 3.0 is maybe that stamp book (which can be done unsynced so can finish in a day) and Palace of the Dead (which I only did once and never went back). People are still doing the exact same thing running expert dungeons or raid then the potential crafting you do or levelling a jov. Which was done all in 3.0.


I have ordered SB but if its the same as ARR/HW then I'd like to say I'd leave....but I've invested so much money here already that I'd probably just unsub in the patch lulls, and only sub once every 2 or so patches.


You had new content, sure, but the progression was almost the same as ARR. Uncapped tome gear through roulettes, upgrade through hunts, then capped tome gear, and upgrade through 8-man endgage, with 24-man gear on the same level as basic capped level and late capped gear upgrade. While dungeon gear is uselss.
After a little thought, let's be fair...HW did change something. It made tomestones mandatory for unlocking future access.
Back in ARR, with dungeon gear alone, you could unlock access to everything out of Coil. Quest, GC and vendor gear gave you access to 2.0 and 2.1 dungeons that dropped ilvl60 gear, which would give you access to Labyrinth of the Ancients, etc...
In HW, Neverreap and Fractal drop i160 gear...which unlock nothing at all. Same for Antitower/Amdapor and Xelphatol/Gubal.
Last edited by Reynhart; 03-06-2017 at 06:19 PM.
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