well that is a bit of a dictatorial view.Short answer: NO!
Long answer: No, healers should play like they can and have to adapt to the situation with a focus on a smooth run.
I give this answer to everyone who asks if he can play like he wants, just exchanging "healers" with an other fitting descriptive word for the asking person.
yes have to agree there, too much of a gap I havent dicovered much down time in savage yet as main healer, but that will take me time to learn, just need practice to find windows safely, but as said before the loot restriction kind of makes practice extremely difficult. I get one clear a week.I suspect it stems from them not wanting any one healer to be left out and are too afraid to up the healing requirement. Unfortunately, the latter is what has resulted in such a massive skill gap between all jobs. Newer players stepping into harder content are wholly unprepared since everything prior is generally laughable. Stormblood will hopefully start to remedy this, especially the devs can finally figure out how to balance all three healers.
There isn't and will not be a choice in the matter for healers (or any other jobs), if the healers are expected to effectively contribute as much as their party members, unless they radically change the way the battle system, content and abilities works. That is your answer.
If you want healers to change, ask for the developers to change the content and / or battle system in a way that gives healers a chance to contribute in some other way than DPS. But asking for healers to be able to only heal in the current content and battle system just doesn't make any sense.
In the current system yes, seems like it. Dps, dps, or dps, not much choice. I am asking for one though.There isn't and will not be a choice in the matter for healers (or any other jobs), if the healers are expected to effectively contribute as much as their party members, unless they radically change the way the battle system, content and abilities works. That is your answer.
If you want healers to change, ask for the developers to change the content and / or battle system in a way that gives healers a chance to contribute in some other way than DPS. But asking for healers to be able to only heal in the current content and battle system just doesn't make any sense.



Then please ask for new jobs, abilities and battle mechanics. Don't advocate bad gameplay strategies.
It's not just healers, all jobs have only one ideal way to play them, and that is to use all their abilities optimally.


It's just my answer to the question...
Maybe i have just an other point of view on this game, but i'm also a big fan of equal rights for everyone.
I will explain this. I think you are playing a role, which gives you a primary responsibility, and a job, which gives you a secondary responsibility and a tertiary and maybe more.
As a healer role you get the primary responsibility to keep your party alive.
Your job assignes you a secondary responsibility defined by your skillset without the skills you need for your primary responsibility, in this example your healing skills. Left are some CDs and your offenisve skills.
AST has a secondary responibility by his card skills and as tertiary damage, WHM has as secondary just damage and no tertiary, same for SCH.
I'm applieing this point of view to every battle class and judge them by this guidelines, even myself.
People who just stick with their primary responibility although they can easyly take care of their secondary or tertiary are not hindering the party, but don't help them either. They are just performing on the lowest baseline of their role/job performance.
Sometimes this is acceptable, but that is dependent on the circumstances and conditions.
well yes maybe I should have in retrospect, now I see that it isnt an option, in the game's current state. but even in the current state maybe I was asking for some tolerance of choice. Also see it how you see it as advocation of bad game play, but that wasnt my intention. Dps healer though is still in my view optimal play, rather than just something everyone knows what they should be doing, or expected. People do come into the game thinking they are there to heal.


There is tolerance, thoughwell yes maybe I should have in retrospect, now I see that it isnt an option, in the game's current state. but even in the current state maybe I was asking for some tolerance of choice. Also see it how you see it as advocation of bad game play, but that wasnt my intention. Dps healer though is still in my view optimal play, rather than just something everyone knows what they should be doing, or expected. People do come into the game thinking they are there to heal.
Yes I get your point, and also to allow someone to play at baseline is not helping anyone, your encouragement, makes gameplay better.It's just my answer to the question...
Maybe i have just an other point of view on this game, but i'm also a big fan of equal rights for everyone.
I will explain this. I think you are playing a role, which gives you a primary responsibility, and a job, which gives you a secondary responsibility and a tertiary and maybe more.
As a healer role you get the primary responsibility to keep your party alive.
People who just stick with their primary responibility although they can easyly take care of their secondary or tertiary are not hindering the party, but don't help them either. They are just performing on the lowest baseline of their role/job performance.
Sometimes this is acceptable, but that is dependent on the circumstances and conditions.
Sometimes or often Im not sure because I can only go on what Ive seen, like pfs people saying stuff like 'healers healing 100% Im out' This was in practice group. Im just giving an example here, and at that time I had no idea that I was doing anything wrong, not sure the other healer did either. My first static 'learn pro scholar in a week' Ok Ill try 'you didnt do it, goodbye' personal experience yes but nevertheless, seen it
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