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  1. #1
    Player
    Underdog2204's Avatar
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    Aug 2013
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    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ShaneDawn View Post
    Snip
    Cannot complain about RNG being a thing in a class that has RNG...

    Balance is not dictated by speed run groups and AST having guarenteed balance would without a doubt put them way above the other two in terms or desirability.

    This is not a QoL update, this changes the entire healing dynamic.
    (10)
    Last edited by Underdog2204; 03-03-2017 at 11:20 PM.

  2. #2
    Player
    ShaneDawn's Avatar
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    Jan 2015
    Location
    New Gridania
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    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by Underdog2204 View Post
    AST having guarenteed balance would without a doubt put them way above the other two in terms or desirability.
    AST in terms of class-balance is a whole another can of worms entirely. I should also stress that I'm not only talking about AST, but also about

    Quote Originally Posted by ShaneDawn View Post
    From a broader perspective, I think having RNG-tied pre-pull modifiers is bad design as a whole. It takes away from an actual process of doing things and shifts time into not doing anything, or perhaps sharing funny memes within your raid team.
    I am not exaggerating, when I'm saying spending a 1/3rd of your raid time twiddling your thumbs between pulls can be a thing. And it may be even worse, if design like this keeps being a trend in Stormblood.



    Quote Originally Posted by Connor View Post
    I agree this what others have said in that while this wouldn't be a bad change, it seems kinda unnecessary. I think a better way of addressing this would be to bring the utility of other cards up so they're equal to balance; if every first card was equally useful then there would be less pressure to draw Balance.
    Though, if every card is as useful as Balance then Astrologian would be extremely powerful, so it's tough to know what direction the devs will go in.
    I agree, that balancing the class as a whole somehow is also an option. Although I do feel like that is somewhat harder to implement than the proposed changes, I would be happy to see this happen.
    (4)
    Last edited by ShaneDawn; 03-03-2017 at 11:30 PM.

  3. #3
    Player
    Underdog2204's Avatar
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    Aug 2013
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    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ShaneDawn View Post
    AST in terms of class-balance is a whole another can of worms entirely. I should also stress that I'm not only talking about AST, but also about
    What other class has this in FF14 though?

    It's ofc a broad statement but doesn't change the fact it only affects one job in this game.

    Quote Originally Posted by ShaneDawn View Post
    I am not exaggerating, when I'm saying spending a 1/3rd of your raid time twiddling your thumbs between pulls can be a thing. And it may be even worse, if design like this keeps being a trend in Stormblood.
    I know how long it can take I've done Zurvan multiple times :P

    Now that doesn't change the fact you only "want" it, you do not need it at all. Sure you wanna speed run but again you cannot change the dynamic for that reason alone. this change would affect every group for all content, not just speed runners and not for the better.
    (4)
    Last edited by Underdog2204; 03-03-2017 at 11:30 PM.

  4. #4
    Player
    ShaneDawn's Avatar
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    Jan 2015
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    New Gridania
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    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by Underdog2204 View Post
    What other class has this in FF14 though?

    It's ofc a broad statement but doesn't change the fact it only affects one job in this game.
    None so far, but raising awareness about the issues caused by similar design can never be wrong, right? I'm not trying to make Doom-and-Gloom statements, but rather be realistic about even the existing design being rather problematic to a degree.
    (3)

  5. #5
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
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    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ShaneDawn View Post
    None so far, but raising awareness about the issues caused by similar design can never be wrong, right? I'm not trying to make Doom-and-Gloom statements, but rather be realistic about even the existing design being rather problematic to a degree.
    Just coz you dislike RNG doesn't make it bad, I for one enjoy a lil luck when it comes to my jobs. Gives them a lil extra spice xD

    You arn't just raising awareness about something (that hasn't even happened), you are actually advocating for something - "Thread: Please let Astrologians Pick the First Cards outside combat within Raiding Instances"
    (2)
    Last edited by Underdog2204; 03-03-2017 at 11:33 PM.

  6. #6
    Player
    ShaneDawn's Avatar
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    Jan 2015
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    New Gridania
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    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by Underdog2204 View Post
    Just coz you dislike RNG doesn't make it bad, I for one enjoy a lil luck when it comes to my jobs. Gives them a lil extra spice xD

    You arn't just raising awareness about something, you are actually advocating for something - "Thread: Please let Astrologians Pick the First Cards outside combat within Raiding Instances"
    I don't dislike RNG as a whole. I just dislike twiddling my thumbs, not doing anything during our effective raiding hours.

    Also, I made a proposition regarding AST in raids, as well as pointed out why I see problem in similar design. Perhaps my choice of title wasn't a perfect one, but I see no point in twisting the semantics.

    Anyways, I appreciate the thoughts, but obviously we don't see eye-to-eye in this.
    (3)
    Last edited by ShaneDawn; 03-03-2017 at 11:42 PM.

  7. #7
    Player
    MrTeixo's Avatar
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    Nov 2016
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    2
    Character
    Odilon Teixo
    World
    Odin
    Main Class
    Astrologian Lv 60
    I might not necessarily agree with the mechanics that op was suggesting, I do however, agree with the notion that op's getting at. Since we're living in a world where time is the most important thing, and I don't see why we can't have something along the line to what op and others had suggested as a way to optimise the usage of time? I personally don't see any reason what's not to like for such luxury, and I'm sure those of you who main WHM or PLD have already tasted it (benediction & hallowed ground). So why not reduce some abilities cool down when out of combat, because really those endless 30's per draw for that fishy balance (nevermind double balances) is killing raid's time within those repetitive multiple runs situations and I personally feel guilty for something such of this that not within my control. And I do believe those good 15mins could have spent on experimenting, improving more with the said fight, or even better, giving me an extra smoke break.
    (2)