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  1. #11
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    They added the "Wolf's Heart" feast chat but didn't bother to add "No mana." And map wise, it feels as if the southern spawn to mid takes longer to reach, but that could be just me.
    (0)

  2. #12
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    It feels smaller than the normal 8v8 arena because everything takes place in one tiny area. I also found that SMN pets, Garuda from my experience, are able to auto-attack through the wooden(?) barriers whereas SCH fairies & AoE heals are stopped by them. As a result I've had SMN stay so far back or on the other side of the map (where it splits) & just send the pets in to auto-attack. They're as good as invincible if the other team has melee & other casters because they're all concentrated in the small "fighting area" I've already mentioned.

    One team had two SMN who received zero heals during my last match because they were so far away from the main fight. It seemed very unbalanced against MNK/NIN/BLM etc.
    (1)

  3. #13
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Exira View Post
    It's possible by sprinting at start to steal enemy team att and def kit ( assuming that enemy team doesnt sprint) that explains enough how broken the new map is . The double adrenaline thing is really bad imo , probably designe to give both team a chanche to get an Lb , it turns in 1 single team able to collect both boxes ( by killing the melee or healer at right time)

    Not sure what the 4v4 spawns are like but in 8v8 it would be nice if the adrenaline kits spawned out on the islands connected by the bridges so you have to go out of your way to get an important item but you can see when the enemy team is collecting it as well.
    (0)

  4. #14
    Player
    Yoruno's Avatar
    Join Date
    Aug 2016
    Posts
    85
    Character
    Rem Minase
    World
    Ragnarok
    Main Class
    Warrior Lv 70
    You know the funny thing is people are still making alts and going onto worlds to tell players what they're doing wrong. There's a paladin in chaos server who never used cover, clemency, would stun things randomly, take 10 stacks every game. Now he takes 4 stacks, swaps stances. Doesn't waste his stun. All due to players telling him what he's doing wrong.

    But nvm, a competitive environment should be a safe space. Let's just throw glitter at each other.
    (0)

  5. #15
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    I dislike the new map idk it just feels weird.

    - centre imo to small
    - boxes to close to each other
    - ppl can retreat to fast
    - the spawns are just so boring compared to the old map (no highground/no stairs to los etc)
    - walls in centre are cancer af if u know what to do with them lul

    Also the change to let 2 adrenaline boxes spawn on both maps is so bad 1 was okay I could atleast understand the whole point of contesting it to get a advantage over the other team but now it just feels meh.
    (0)

  6. #16
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Nice map! Now can we have chat so that I can tell the newbies to use cover and stop feeding? Or tell the tank to play defensively because he's carrying most of our medals? Or warn them to stop hitting the monk because he's one of their better players and they should focus on the squishy bard and blm?
    (1)

  7. #17
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Small map, more adrenalinic let's say, you cant even hide forever and you are forced to fight till death, really nice. You can also get other team supplies, u sprint and shot a fire3 or sumthing high potency
    (0)

  8. #18
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,815
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I like the new map but dislike the Adrenaline boxes available at every turn.
    (0)

  9. #19
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Yoruno View Post
    But nvm, a competitive environment should be a safe space. Let's just throw glitter at each other.
    Can we maybe shoot glitter at each other? With cannons? Or grenades? And when people get taken down, can they explode into fireworks? Better yet, can I use fireworks items in that mode?

    Cause I'll play that.

    Seal Rock (Sparkle) or "The Fiesta"; who's game? :P
    (0)

  10. #20
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    I experienced something the other day - the opposing team got to our spawn point, camped it & obliterated us. They cast loads of AoEs etc & as soon as we respawned we'd be hit by them, along with the melee & tanks in our spawn area. We didn't seem to get any immunity, certainly not long enough to even instacast heals due to focused interrupts as we 'unfurled' during respawn. The fact they took down our two healers first meant it was an inevitable disaster, they also had command of all the boxes on the field as a result so they had extra strength.

    I don't recall this happening on the older maps, just in the "forest" map.
    (0)

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