
Originally Posted by
Eremor
Finally, as far as choosing your own job, I see it as basically the same as the current system. Do you actually choose your discipline from a list? No, you choose your weapon and then the game sets your discipline automatically. In this case you would choose your skills and then the game would set your job automatically. Admittedly this may cause some unexpected job changes if you don't already know what skill sets go with what jobs, but that could be interesting itself, SE could introduce an unspecified number of jobs and leave it to us to figure out how to unlock them. Ultimately, there should be enough skills and combinations that you would have to know exactly what skills went with a certain job in order to choose that job. This could get annoying if you have to swap out 15-20 skills in order to change jobs, but skill swaps can be accomplished fairly quickly through macros. Ideally the required skills for a job would not include the basic weapon attacks, thereby allowing you to use any weapon in combination with any job so long as you keep the other required skills equipped.
It is true that this would be more restricting then a completely free job selection, but isn't that the whole point of having a specific job with it's own style and identity. But I would still like to see some customization, as I mentioned, there shouldn't be more then 15-20 required skills (possibly even less) for any one job, leaving the remaining 10-15 slots free for skills of your own choice. And as I mentioned, there would be a catch-all job for people who wanted to completely customize their skill set (assuming their desired skill set didn't match any of the requirements for another job, and if it does then it could be assumed that that job fills the role that person wants to play anyway. ex. if you fill up your skills with offensive actions and wind up being a DRK without realizing it, then DRK is probably a good job for you)