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  1. #1
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ghishlain View Post
    I almost feel like, based on your comments, that it would be better to argue that they should remove secondaries outright. There will be times where, due to itemization, certain gear pieces will be favoured over others depending on the slot, gear, and job. This will always be the case and will never change unless they remove secondaries outright. If they don't remove secondaries you'll basically make the same complaint a year down the road for another secondary choice because you'll never be able to perfectlybalance the stats.
    I would not debate that because I know it is a losing argument to the mass. However I wouldn't complain if they did. The balance does not have to be perfect but it should be better then our current. skill speed pretty much does nothing for MCH, this is different then saying it is simply unfavorable, it really does almost nothing, so much so a 250 does more damage then a 270 that has speed/accuracy on it.


    Quote Originally Posted by Ghishlain View Post
    And out of curiosity, just how many gear sets you propose S-E makes to facilitate all potential BiS builds for a character? Because there are a lot of permutations you can pull off for this and I personally feel it's not worth the effort for S-E to do that every six months.

    I would also like to hear your proposal on how you would change the loot drop choices. If you have 200 pieces of gear potentially dropping from a single chest, that's just going to irritate a lot of players as they won't be able to acquire their gear readily unless we token system everything.

    I will agree that it would be nice to glamour each job independently but I feel that's a completely different discussion compared to what you opened up with in the OP.
    Just have each job have its own set, like some of the PvP event did, WAR, DRK, PLD have its own sets. There should be no gear sharing. If there is multiple jobs sharing just one set, it leads to job imbalances when it comes to performance.

    For the other question, just token everything. I am sick on.. being week 6? or something of the sort? where my friend is still unable to see caster pants drop in dun, while it took me too many runs to see healer body.

    For example, say you need to do 5 runs to get whatever body for the week, just make it some kind of currency. Stop abusing people on rng.

    It is still related, STOP GEAR SHARING ACROSS JOBS!!!!! Because having 2 + jobs access the same gear, it is likely one of those jobs ends up left on the short end of the stick , stat wise, since stats appeal to the jobs differently.
    (0)
    Last edited by Ama_Hamada; 03-02-2017 at 06:41 AM.

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Ama_Hamada View Post
    Just have each job have its own set, like some of the PvP event did, WAR, DRK, PLD have its own sets. There should be no gear sharing. If there is multiple jobs sharing just one set, it leads to job imbalances when it comes to performance..
    I'd agree with this just for glamour sakes. and it's not new either. mythic / eso gears were both job specific..

    I hate shared gear because its often generic and not fitting of the job. ninjas especially there's very little ninja gar that looks remotely ninja themed... the weird thing about that though is its the only job that can use scouting anyway...

    but tanks the shire gear doesn't fit any tank and my paladins glamours mean I cant glamour my warrior....
    so yeah all for job specific gear sets especially ones that better fit there jobs thematically
    (1)

  3. #3
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    It is still related, STOP GEAR SHARING ACROSS JOBS!!!!! Because having 2 + jobs access the same gear, it is likely one of those jobs ends up left on the short end of the stick , stat wise, since stats appeal to the jobs differently.
    And then you'll have people complaining about how the top level tomestone (or any other weekly lockout) can only be used to gear one job at a time.
    (3)

  4. #4
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by aesteval View Post
    And then you'll have people complaining about how the top level tomestone (or any other weekly lockout) can only be used to gear one job at a time.
    I would complain about this confirmed, lmao. It would be a pain in the ass to have to get weekly-locked tome gear for all three tanks and all three healers, all of which I use constantly -particularly healers- according to my raid group's needs, and things like solo healing scenarios, et al.

    Sadly, the first set of endgame gear in SB, possibly locked behind a weekly tome cap, is gonna be AF-like gear, which will surely be job-locked. The pain :')
    (0)

  5. #5
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    It is still related, STOP GEAR SHARING ACROSS JOBS!!!!! Because having 2 + jobs access the same gear, it is likely one of those jobs ends up left on the short end of the stick , stat wise, since stats appeal to the jobs differently.
    What makes you think they won't flub the stats for classes when the gear is split up anyway?

    One only needs to look at the artifact gear to understand this. For they did EXACTLY that.
    (1)