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  1. #1
    Player
    Rhuazie's Avatar
    Join Date
    Oct 2015
    Location
    Ul'Dah
    Posts
    180
    Character
    Rhuaza Rihza
    World
    Balmung
    Main Class
    Monk Lv 96

    Why Make Mnk's FoE More Useless?

    Unless I read it wrong, they made damage protection from 10% to 5%. Was there a point to that? FoE was already useless because it's more situational rather than mandatory.
    (0)
    Woah there friendo
    Let's calm it down

  2. #2
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    It's a pvp only change. And no, it really wasn't necessary, FoE was good when fighting in a cluster but monk wasn't so OP because of it that it required a nerf... I guess they just thought monk was "too tanky" compared to dragoon. Having enhanced featherfoot, 10% damage reduction, enhanced second wind, recuperate, AoE silence and AoE pacify. But honestly, as the only job with no ranged attack, meaning it has to be constantly up close, it deserves a little extra tankiness.

    Just another case of the dev team sniffing glue then taking a job already in a bad place and making it worse.
    (9)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #3
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Dont forget a stronger mantra too, but I totally agree this change was stupid. They should also nerf drg abilities, dont know what they got, I guess keen flurry and nin hide?
    (0)

  4. #4
    Player
    Crocel's Avatar
    Join Date
    Apr 2016
    Posts
    18
    Character
    Crocell Tula
    World
    Midgardsormr
    Main Class
    Monk Lv 60
    Think you miss read. Its a PVP only change.
    (4)

  5. #5
    Player
    Rhuazie's Avatar
    Join Date
    Oct 2015
    Location
    Ul'Dah
    Posts
    180
    Character
    Rhuaza Rihza
    World
    Balmung
    Main Class
    Monk Lv 96
    Only a pvp change...well that's even dumber lol.

    it's a pvp only change. And no, it really wasn't necessary, FoE was good when fighting in a cluster but monk wasn't so OP because of it that it required a nerf... I guess they just thought monk was "too tanky" compared to dragoon. Having enhanced featherfoot, 10% damage reduction, enhanced second wind, recuperate, AoE silence and AoE pacify. But honestly, as the only job with no ranged attack, meaning it has to be constantly up close, it deserves a little extra tankiness.
    I totally agree with this. The nerf confused me because it was the most trivial, unhelpful change for mnk they've made so far.
    (1)
    Woah there friendo
    Let's calm it down

  6. #6
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    It's a PvP only change, but even then it's so weird. FoE was never so strong it needed a nerf. It didn't outright stop damage like Ninja and you give up dmg for it while DRG simply existing is mitigation dmg.

    But, I gave up on SE making meaningful changes to jobs back when they nerfed Stoneskin on the account that they felt it would make WHM mandatory, and then gave AST a 20% balance and 170% Noct shield.
    (4)

  7. #7
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    lol if your into PVP you know how good monk is in feast , having 10% dmg reduction in there is godlike combine that with defence buff and you become a tank with crazy burst.
    you PVEers dont have to cry because its still 10% for PVE please read the tooltip..
    (6)

  8. #8
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by snipski View Post
    lol if your into PVP you know how good monk is in feast , having 10% dmg reduction in there is godlike combine that with defence buff and you become a tank with crazy burst.
    you PVEers dont have to cry because its still 10% for PVE please read the tooltip..
    This exactly. Even tanks don't have that mitigation while in DPS stance, monks can routinely 2-stack and still survive bursts with a good healer due to the 10% constant damage reduction and it doesn't really affect their damage output. It was a much-needed nerf and many people in the PvP community are probably rejoicing (while monks are likely grumbling).
    (4)

  9. #9
    Player
    Rhuazie's Avatar
    Join Date
    Oct 2015
    Location
    Ul'Dah
    Posts
    180
    Character
    Rhuaza Rihza
    World
    Balmung
    Main Class
    Monk Lv 96
    Quote Originally Posted by snipski View Post
    lol if your into PVP you know how good monk is in feast , having 10% dmg reduction in there is godlike combine that with defence buff and you become a tank with crazy burst.
    you PVEers dont have to cry because its still 10% for PVE please read the tooltip..
    Asking a question is considered crying? O-ok? Did you only read the title? I was confused why they nerfed a skill that was seemingly useless to begin with.
    (0)
    Woah there friendo
    Let's calm it down

  10. #10
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    It's a PvP only change, but even then it's so weird. FoE was never so strong it needed a nerf. It didn't outright stop damage like Ninja and you give up dmg for it while DRG simply existing is mitigation dmg.

    But, I gave up on SE making meaningful changes to jobs back when they nerfed Stoneskin on the account that they felt it would make WHM mandatory, and then gave AST a 20% balance and 170% Noct shield.
    Mitigation skills on a CD are very different than a constant 10% damage reduction - especially with almost no loss in DPS (5% FoF bonus making GL3 35% vs 30% damage increase is laughable compared to FoE's reduction). Over the course of a full match that 10% damage reduction can easily exceed 100k in damage reduction, where ninja's shadeshift with a 120s cool down over an 8 minute fight is around 8-10k damage reduction. monk's FoE is at least 10x better than ninja's shadeshift and monks can activate FoE or FoF any time they want to quickly stance dance for the 5% dmg bonus or 10% dmg reduction.
    (5)