
i think its just a prototype of the ultima from 2.0 that got loose and went after anything trying to eat aetherPeople are more upset about the lazy application of Ultima. People expected a separate 24 man trial. Not them just slapping him in a pre-made dungeon. They could have been creative with it but sadly they dropped the ball hard. They could have just saved the development time, if they are going half do something. They could have just added in accessories to the dungeon and called it a day. I have a question. Why is Ultima even there? What is the lore behind it?





My point was people beg for thing to be hard, and then when they are hard, they beg for them to be easy. And then when they are easy, they beg for them to be hard. See live letter question regarding difficulty, and Yoshi-Ps reaction.





Iunno, I did Ultima at the fanfest, and its pretty much as expected. The only change they made to Odin was the removal of the ability to silence Einharjar. People expecting Zurvan out of this were being unrealistic.




I think there's a rather massive gap between expecting Zurvan and getting a trash mob that's easier than the one it replaced. Seriously. I had an average group that subsequently wiped to Scathach and we still rolled over PU is like 90 seconds.



You cannot compare the two, Odin is leaps and bounds better with his own storyline, and a visually and mechanically interesting fight at its release.
For Pultima, The setting is different, he doesn't really fit there as a boss, and he is being manhandled by players well past his difficulty. At the least, people were expecting a trial, a proper battle. You don't advertise for trash mobs.
Last edited by Kallera; 03-01-2017 at 03:32 AM.



I thought there were more changes for Odin? I wasn't at any of the fanfests (digital for HW atleast) but from what I know Odin was atleast harder then the Fanfest version with the inability to Silence being just one reason why.
I also wasn't expecting Ultima to be the hardest thing ever. Just not on the level of trash mobs.
Oh ok thank you. Hmmm I saw on Reddit an idea that maybe it will change dungeons every week and pop up in the other 24 man. Based on your explanation maybe it's possible.





The only other reason it was hard was because i100 gear and we didnt have much time to set up hotbars. Rotations were kinda flubbed.I thought there were more changes for Odin? I wasn't at any of the fanfests (digital for HW atleast) but from what I know Odin was atleast harder then the Fanfest version with the inability to Silence being just one reason why.
I also wasn't expecting Ultima to be the hardest thing ever. Just not on the level of trash mobs.



Phew, I was worried that this patch might take away some of my time from no-lifing the Revelation Online open beta. Thank god I worried for nothing!
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