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  1. #11
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I'd love to see Gravity lowered to 45 or 46. It sucks that AST can't do aoe damage until 52.
    (3)

  2. #12
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Honestly leeches is the only really egregious one, particularly with Brayflox poisons. The others just don't really matter much IMO. Esuna is soon enough for when you need it... you don't need RR to use cards (RR just makes them more powerful, so it's fitting enough for level progression), etc.
    (6)

  3. #13
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Nevermind Brayflox, just consider Toto-Rak. The whole dungeon is practically built around poisons.
    (0)

  4. #14
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,506
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    60 sec cooldown though and micro managing it is kinda out of the question with the game pace gives you.
    wut

    Good scholars are micromanaging their faerie.
    It's completely viable.
    (12)

    http://king.canadane.com

  5. #15
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,558
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I agree on Leeches. Having it be that high just didn't make sense.

    The spells you said should be given across healers are all from Conjurer. What unique abilities would Conjurer get in exchange for losing three of their core abilities like that?
    (1)

  6. #16
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    SCH already has a pushback in PVP. Its one of the pvp abilities.
    (0)

  7. #17
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    Cutter's Cry is another one. If you get a 38-39 SCH healer, that worm second boss will wreck the whole party.
    (0)

  8. #18
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Changing the lvl you get skills would require swapping around skills rather than just giving them then otherwise anyone levelling the class would have chunks of 10-20 lvls where they got no new skills at all. More over, I don't think it is possible to add SCH skills below 30 since they would have to go under ARC and that would mean SMN would gain access to them, something I don't think they want to do. Switching Leech out with Adlo is something I could see though honestly Leech is a somewhat less glamourous skill.
    (1)

  9. #19
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    So lets make every healer exactly the same is what Im getting from this, why have 3 healers then? we should only have 1 healer then and save resources for more dps....
    (1)

  10. #20
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by bass9020 View Post
    So lets make every healer exactly the same is what Im getting from this, why have 3 healers then? we should only have 1 healer then and save resources for more dps....
    I don't understand how unlocking useful abilities earlier is making them all the same... They are abilites they will have at 60 anyway >.>

    PLD has the same problem, shield oath being unlocked at 40 is a stupid design choice and makes tanking a chore. Them getting that at lvl 30 mean it's instantly the same as a WAR? That is your logic afterall.
    (4)

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