If they need a gear for a certain job, that means said job is lower item level. Given the way the community is these days, that person would be kicked for low dps due to the low item level.
I've never seen anyone in my random DF parties kicked for low DPS / bad gear. People make it seem like it happens all the time when it doesn't.
To the OP: As many have said, ask if you can have certain pieces of gear if you want them that badly. You can't go into a random DF dungeon and expect that all gear drops will go to you because your ilvl is low (whether it be on your current job or an alt job). I pass on 95% of gear that drops in dungeons, anyways, but there are still some pieces I want for glamour and, if I'm on that job at the time, I will roll Need.
Yeah I've never kicked or seen a kick for low dps.I've never seen anyone in my random DF parties kicked for low DPS / bad gear. People make it seem like it happens all the time when it doesn't.
To the OP: As many have said, ask if you can have certain pieces of gear if you want them that badly. You can't go into a random DF dungeon and expect that all gear drops will go to you because your ilvl is low (whether it be on your current job or an alt job). I pass on 95% of gear that drops in dungeons, anyways, but there are still some pieces I want for glamour and, if I'm on that job at the time, I will roll Need.
After 8 pages of this bilge and still no real answer to this;
Why shouldn't players who run the content have the same rights of rolling on drops? Those players put in effort too. Sure it's nice if everyone defers to a new player. But enforcing that as a rule seems quite unfair and will certainly reduce the number of players willing to run in DF.
Time to cease the prattle and move on.

Where's the logic getting twisted? You see a table, come up with a conclusion after doing some comparisons yourself without even taking into account what you are comparing and for which cases and then you try to attribute your results to me.I enjoy watching the logic get twisted. I didn't ignore anything: I specifically and clearly stated what my position is, and why, and you, Cordie continue to assume superiority without even admitting your own mistakes. You can claim whatever you want about the comment below the table, but you clearly intended to draw reference between table and "fair chances" under your suggestion (see your comment: "Compare" in said quoted post).
If I "clearly intended" to draw reference between table and "fair chances" under my suggestion, then WHERE IS IT?
"Hey I picked a job! give me a trophy!". Nice!Also, I think you really need to learn how psychological satisfaction works, because it isn't compatible with your model, even though you quaintly added it to your list. Everyone receives some satisfaction from being rewarded for their effort, as a general rule, but the truly satisfying experiences come from being rewarded appropriately with, as the other poster put, monk gear when he runs monk.
the old way: get the values from one table column, find the minimum and the range (max - min). The k-th percentile is (min + (k/100) * range).
I didn't base my suggestion on a heavily imbalanced system like the current one, so I wouldn't seek to selectively boost the rewards for 1 or 2 cases of needing gear at the expense of all others!(ii) is a lie.
those who want gear for the class they are playing has lower odds to get gear under your new system than the existing one, that's not a benefit.
your suggestion is a detriment to group (ii) it's also a detriment to people who desynthesis because their odds decrease when they can't control what types of gear they can need on. i don't need to increase my chances to lot on weaver gear when i do desynthesis for armorer, i play tank/drg so i have better odds at those.
you can't flatten out uneven odds for everyone and claim it's beneficial for everyone. the ones that have higher odds in the existing system are negatively impacted.
You have to choose what you want: a biased system like the one we have or a universally fair system like the one I proposed?
I guess you want a biased system, as it is now. I wouldn't be surprised if you thought your needs for gear should be placed ahead of others' too - this is becoming a theme with this approach.



Sign me up for biased too. I want the needs of people who bothered playing a job I didn't want to to come before mine so I don't coast through selfishly needing on things they could actually immediately wear for my desynthesis skill ups. See, there's no actual correlation between selfishness and people happy with the current logical, practical bias other than the one you made.You have to choose what you want: a biased system like the one we have or a universally fair system like the one I proposed?
I guess you want a biased system, as it is now. I wouldn't be surprised if you thought your needs for gear should be placed ahead of others' too - this is becoming a theme with this approach.
All people need to do is ask people not to Need. Last time I reply to you as you just ignore the thought that goes into everyone's arguments and spout a load of nonsense to make yourself look like an angel.

Cordie, I think at this point, you are so consumed by the "fairness" of your idea being better than the current system, that you don't see the flaws in it. Yes, it is better than the OP's suggestion, but not by much. Equalizing statistical outcomes by slashing all of them to a fraction of their current value for specific pieces of gear may sound fair in that all percentages are equal, but it is actually unfair to everyone involved because their chances to obtain specific gear are radically reduced.
I'm not even going to bother explaining to you the various different psychological implications and outlooks on what constitutes fair, because you won't understand anyways. Your suggestion addresses some of the flaws of the current system, but with flaws of its own that are no better than the current ones. If you insist on being willingly blind, then be my guest.
Pro DPS tactic: Big glowing orange AOE = "Stand here to boost your DPS!"
~Non Requiem Aeternum~
meaning you don't live in a world where people have choice and agency. you pretend the selection is random when it's not. the player CHOOSES to play that job. yes, i choose to tank so i can get better chances at desynthesizing armorer gear, since you want to take choice away from people, you are anti-freedom.
reads like communism.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



