The whole cape thing has been brought up multiple times before and the devs themselves have said "no" because of a couple of reasons.
1) They don't want to expand character data packet size, which is why they currently have no plans to expand certain elements of character customization including adding new gear slots such as capes/back items. Increasing the packet size has potential performance repercussions since that data packet is transferred between the game client on your computer and the game server fairly regularly. This could potentially slow down client-server communication as well as increase bandwidth usage which would be bad for those that are in countries or areas with metered internet service.
2) Capes don't work so well for the game's animation system, which relies almost exclusively on skeletal rigs and doesn't really use real-time cloth physics calculations. Simple skeletal rigs systems are limited as to how they can manipulate something like a cape, or long dresses as you can see in the game right now, since they have to attach rig points on the gear item to rig points in the player skeleton to get the item to move with the character. This results in a lot of clipping which looks terrible. This can be alleviated somewhat by designing gear with a cape built in, which is the route they decided to go instead of separate capes which would likely clip through most gear that wasn't designed with the cape in mind.
Capes as a general idea is not inherently bad, regardless of personal aesthetic opinions, but it has been broached before and legitimate technical reasons have been given as to why it is a no go.
However, asking for more glamour gear options with different types of capes built in is fine. Also, making it so FC emblems display on said capes makes sense.
Also, as others have pointed out, capes mixed with characters with tails suck.


Reply With Quote




