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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    No, I was actually telling my friends that it'd be odd if they'd add again one tank and heal as the ratio heal/tank vs dps job would get weird considering 80% of the player base play dps.
    At first we thought they'd add 3 jobs and i was rather sure that if they were to add 3, it would probably be 2 dps 1 heal. As tank is the least popular job and that, imo, there was still room for unique healing gameplay. (Like, heavy focus on HoTs like the resto druids from WoW).


    My current feeling is that Astro and White Mage currently like gameplay identity. They lack interesting unique skills or, as I like to call it, they lack flavor. They're a tasteless.
    Sure the Astro has the card (I main astro btw) and the WHM has tons of healing tool but... In the end, the White Mage toolkit is rather boring. There are no exciting and unique spells in his arsenal.
    The Whm and Astro playstyle could be summed as "Heal, big heal, bigger heal, aoe heal, big aoe heal". Yes there are the cards and some fun skill like Synastry, Essential Dignity, Assize but that's it.

    I've played healer on many mmo and Scholar is pretty much the only interesting one in this game (uniqueness of the gameplay). The two other are vey mainstream in their playstyle and if you main White Mage, it doesn't take much time for you to get your hand on the Astro and vice versa.

    So, instead of adding another healer, I'd rather them make the current one more unique with better identity. I wouldn't say "fix" them as, even though they're extremely mainstream, they stay effective.
    The Astro toolkit is borderline brain dead (heal, heal2, aoeheal, aoeheal2, instant heal) but it stays effective nonetheless.

    In short, I hope they'll give the WHM and Astro unique healing mechanic like Eatherflux from the Scholar. Something core to the healing style of the job. Card are a core element of the job, but it doesn't change how you heal.
    (0)

  2. #2
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sylvain View Post
    No, I was actually telling my friends that it'd be odd if they'd add again one tank and heal as the ratio heal/tank vs dps job would get weird considering 80% of the player base play dps.

    Y'know, except for the fact the numbers last shown are 23% Healers, 21% tanks, and 55% DPS players. Please do tell where you pulled 80% out of your ass. By not adding a new tank and healer job, they've basically ignored close to 50% of their player base, and that 50% are people who play roles that are more in-demand than DPS by a longshot.
    (11)

  3. #3
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shippuu View Post
    Y'know, except for the fact the numbers last shown are 23% Healers, 21% tanks, and 55% DPS players. Please do tell where you pulled 80% out of your ass. By not adding a new tank and healer job, they've basically ignored close to 50% of their player base, and that 50% are people who play roles that are more in-demand than DPS by a longshot.
    If healers are only 2% more then tanks then people who play healers must be more active because I haven't seen DF give out bonuses for Healers since Heavensward started. It's rigged I tell you, RIGGGGGGGEEDDDD.
    (5)

  4. #4
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shippuu View Post
    Y'know, except for the fact the numbers last shown are 23% Healers, 21% tanks, and 55% DPS players. Please do tell where you pulled 80% out of your ass. By not adding a new tank and healer job, they've basically ignored close to 50% of their player base, and that 50% are people who play roles that are more in-demand than DPS by a longshot.
    I should have written "most player". I apologize you,re right.
    It's odd because I'm usually the first to get mad a people shooting random values.
    However, I have to somewhat disagree with you when you say "they ignore 50% of the player base".


    Adding a new healer and tank doesn't mean they will appeal to only healer and tank.
    For instance, I've always played DPS in every mmo and got curious with the astrologian which became my main job. So technically, the new healing job didn't really ignore me as I wasn't a healer and still moved to the new job. On the contrario, I know a few tank and healer who are very enthusiastic about the redmage and look forward maining the job and none of these already tank and healer actually enjoy the new HW jobs. (I don't know how you can prefer paladin to darkknight tho, but that's another topic)

    RedMage and samurai are two job that people have been waiting for a longtime, and I don't believe that because the samurai doesn't tank and the redmage doesn't heal makes them less appealing to player already fulfilling these roles.

    Personally, I'm looking forward the Time Mage. No matter which role I'll main in Stormblood, if they announce Time Mage for 5.0. I reroll (unless I really dont enjoy the gameplay)
    (0)