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  1. #11
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by EusisLandale View Post
    Out of everything that could be removed, why would you want to get rid of those?
    DoT effects are an easy way to increase someone's dps without having to actually buff how hard their other abilities hit. However, they aren't really very exciting and (in my opinion) are no different than the "maintenance" buffs like straight shot, heavy thrust, maim, etc. I wouldn't mind not having to hit Scourge every 24~ seconds on my drk, Goring Blade isn't so bad, it gives Paladin a nice steady rotation to work with (Goring, RAx2, Goring, RAx2, repeat), most Warriors don't even use Fracture nowadays, iirc Fracture is actually a dps loss unless they have Berserk up.

    As for what I want cut for the tanks? I would say any highly situational ability can be cut and it wouldn't be a big loss.

    Now for the breakdown for the specific things I want removed:

    Paladin
    1. Tempered Will- Removed
    2. Convalescence- Becomes a passive for all tanks.
    3. Awareness- Becomes a passive for all tanks.
    4. Bulwark- Becomes a passive for Pld.

    Dark Knight
    1. Scourge- Removed, DoT effect worked in to it's combos somewhere, maybe Power Slash?
    2. Dark Dance- Parry effect becomes a passive for Drk.
    3. Blood Price- Becomes a passive for Drk.
    4. Blood Weapon- Effect folded in to Darkside.

    Warrior
    1. Maim- Becomes a passive, combo is reworked in to Heavy Swing -> Storm's Path -> Storm's Eye
    2. Foresight- Becomes a passive.
    3. Inner Beast/Fell Cleave- Becomes a single button that changes depending on your stance.
    4. Steel Cyclone/Decimate- Becomes a single button that changes depending on your stance.
    5. Unchained- I kind of like the idea of folding the effect in to Berserk.
    6. Fracture- Removed.
    7. Defiance- Additional healing effect removed since Conv. is a passive.

    Edit: One thing I want to add about Awareness, in WoW and a few other MMO's, all tanks get a passive ability that makes them immune to critical hits from enemies excepting in the case of an enemy using an ability that guarantees a critical hit. I don't see why it should be different for the sake of being different in FFXIV.
    (5)
    Last edited by Khalithar; 02-27-2017 at 02:07 AM.