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  1. #1
    Player
    GuiltyEkans's Avatar
    Join Date
    Apr 2016
    Posts
    10
    Character
    Sigurd Nordskov
    World
    Excalibur
    Main Class
    Ninja Lv 74
    Quote Originally Posted by XiXiQ View Post
    That does sound like latency, governed by how far you are from the server you play on, as well as how your ISP routes. It's not something you can test on a PS4, but assuming you have a regular computer attached to the same network as the ps4, you can do a traceroute to your server and see how long the trip takes.

    But really, if you're in NA, you whould get much lower latency and better routing to the NA servers than the EU ones.
    By pinging the IP addresses on the arrstatus site via the cmd prompt, I get something like 250ms for the Chaos data center, and around 50 for for Aether data center. Is this difference really so vast that it'd prevent something as simple as Spinning Edge>Kassatsu+Internal Release>Gust Slash going smoothly? Is ping/connection really connected to animation cancelling and the like?
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  2. #2
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by GuiltyEkans View Post
    By pinging the IP addresses on the arrstatus site via the cmd prompt, I get something like 250ms for the Chaos data center, and around 50 for for Aether data center. Is this difference really so vast that it'd prevent something as simple as Spinning Edge>Kassatsu+Internal Release>Gust Slash going smoothly? Is ping/connection really connected to animation cancelling and the like?
    Yes that difference is enormous.

    Remember that every ability you press has to make a round trip to and from the server. This is a problem I've been having lately (due to packetloss not latency but the effect is similar).

    So that means that Snipping Edge has a quarter second (250ms) round trip to both register you pushed the button and deliver the result to your client. This as opposed to 1/5 that duration. Your client will update the instant is has the new data but in the meantime you've pushed a couple other buttons that may or may not correctly queue in and register properly. Then each of those has to make their own quarter second round trip, update your client, and deal with whatever you've queued up after that. Each time this happens you're losing time because of the lengthy round trip until eventually you reach a point where you're outside the window for queuing abilities and you drop one (or more) because your client is too far behind.
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  3. #3
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by GuiltyEkans View Post
    Is this difference really so vast?
    absolutely, the above post is correct. on 250 MS you can contact the server for updates 4 times a second max (though 3 is probably more realistic). With 50ms you can do it 20 times.
    You will see aoes delayed/shortened, and will only get a single OGC in between skills without it clipping time. You end up losing about 10% dps for every 100ms or so.

    I was on Odin, pings were about 270 at the time. When they moved it to EU it was impossible, more like 400. I moved to Tonberry, get about 120ms. The difference in game play is quite stark.
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