Quote Originally Posted by Khel View Post
So what do you guys think for the combat changes? Less buttons would be nice although it will change our rotation and the timing.

Just some ideas....
1. Remove heavy thrust, add the effect to impulse drive.
2. Remove phleb, add the effect to true trust.
3. Remove feint, add effect to vorpal thrust.
4. Remove power surge, buff jump to compensate.
5. Do ???? With fang & claw and wheeling thrust. I don't mind the mechanic but it seems silly to have pretty much the same skill twice. Maybe add small effects to them that won't hurt balance.

For 1 to 3 you could just use the skills I suggested be removed as the part of the chain and remove the damage only skill. Can add traits that add the effects for low level balancing.
No to all but 5, maybe 4. EVERY class has a roughly 150/200/finisher sequence for its main attack combo. Adding a massive DoT to your most basic attack, no matter how late-acquired a trait, is a far cry from balance, let alone enjoyable play.

You don't need to remove skills to severely reduce button count. All you need is a UI function commonly seen in other MMOs - stacked slots.