Quote Originally Posted by Reynhart View Post
Percentage based max HP/healing received increase would do perfectly fine.
-X% damage taken and +X% max hp/healing received are two sides of the same coin and are both forms of percentage based mitigation.

Thrill of Battle+Convalescence is effectively a -16.6% damage cooldown and Rampart is effectively a +25% MaxHP/healing received cooldown.

They could have made Inner Beast increase MaxHP/healing received by +25% and Vengeance a +42.8% MaxHP/healing received cooldown to the same end effect.

Just giving the healing boost to Defiance itself would have saved WAR from lot of crap in 2.0.
It would have prevented the conflict about using Wrath stacks, but the mitigation from the Inner Beast, Vengeance, and Storm's Path changes was needed also.