Quote Originally Posted by Risvertasashi View Post
No, I just prefer more R&D and production line style, kind of like Firefail before it was, well, firefail... or kinda EVE-ish but maybe not that extreme. Actually, come to think of it, FC workshop crafting isn't too far off, though it of course ties into the existing crafting system for components.

And, yes, I don't like 'rotations'. So I don't really play DPS, mostly I play the healers as they have the situational skillsets.
I have never used any single 'rotation' for crafting up until I got my ilvl 170/180 stuff, and to a certain extent even until i190/195/200. It was all situational for me. You don't have to blindly follow any 'rotation'. Heck you shouldn't really blindly follow them if you're crafting.
I mean, do you think you can even follow a rotation to do this?
http://na.finalfantasyxiv.com/lodest.../blog/3029695/
http://na.finalfantasyxiv.com/lodest.../blog/2977519/
By that I mean 99+ steps and probably infinity.

This comes from understand how your skills work. Once you have that - knowledge of your skills inside and out - you don't need 'rotations', because you know how to make the best use of every situation.
A x# step rotation could be done more efficiently or made shorter if you know your skills inside and out.

Though, I did say "you don't need rotations", what I mean is, you don't need to always follow someone else's "rotations" when crafting, in fact, I would highly discourage that unless you're content to remain a vulture rather than a pioneer.

Final Note: The first crafters made their own "rotations". The first crafters made their own gears. Isn't it time the rest followed suit and stop relying on others opening the gate for them, but rather open the gates with their own power?