So can we go ahead and set up some sort of petition to get a thing to get rid of bad mentors? It's time. People need to be afraid of losing their mentor status if they're undeserving .

So can we go ahead and set up some sort of petition to get a thing to get rid of bad mentors? It's time. People need to be afraid of losing their mentor status if they're undeserving .
Do or do not, there is no try.
Just using your message as a reference what I'm going to say.
People should try and do their best job and not just slack off, but why should anyone try to bend over backwards to please some smuck (the mentor think they all pro) in DF that might not ever see again? Did people learn not learn how to split the difference and compromise? Something like ok you want smaller pulls but could you pull more then 3 mobs?
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.



The wording suggests the tank did not communicate at all in that first run. The second run sounds like crappy people aside from waiting until the first boss to say you're new, especially as a tank, but if you didn't say anything at all in that first run despite party members attempting to communicate with you, then I feel like the onus was on you to at least explain yourself, otherwise you just come across as unwilling to listen/communicate.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer
Not really because people think mentors are some sort of crutch to stop them using their own initiative to find out info. Pre HW/leaf status then yes mentors should help out and give info. After 60/status gone then it is on you as a player to find out info yourself, be it from guides, friends FC. Mentors are their to help out novice's/returning players.
Nope that is a poor excuse you start speed running/mass pulling large packs at 50. Like I said though it is on the healer if they can cope or not. Although if the tank said "would you mind if I gradually increase my pull size as we went through". This way at least I would see they are trying and would be prepared for any errors.I think you have forgotten what it means to be new in a dungeon as a fresh level 60 character... We're used to speedrunning and masspulling everything by now, yes - but do you really believe thats something someone has to learn during their FIRST attempt in their FIRST level 60 dungeon when they want to finish the story? Cut that guy some slack, most of us prefer faster runs, but thats what the bonus is for - you take 5 minutes longer, you get 50 extra-tomes. Seems pretty fair to me. Learning how to masspull will happen soon enough - when they're more familiar with the dungeon, all skills of their class (including the level 60 one they most likely just got...) and with better gear.
Last edited by Masekase_Hurricane; 02-25-2017 at 02:51 AM.


Wait, I can get a mount for being a mentor? I just signed up to help people. I didn't realize there were rewards aside from Mentor Roulette.





Not every mentor you get in an instance comes from mentor roulette.

Not necessarily. Things change at 60. It takes a bit to get used to. Just because you're god of all things, doesn't mean someone else is. Mentors need to help REGARDLESS. If you want to be rude, don't mentor.Not really because people think mentors are some sort of crutch to stop them using their own initiative to find out info. Pre HW/leaf status then yes mentors should help out and give info. After 60/status gone then it is on you as a player to find out info yourself, be it from guides, friends FC. Mentors are their to help out novice's/returning players.
Do or do not, there is no try.
Who kicks new people from ARF of all places? That's just cruel!
I mean, you load into ARF, you bite the bullet of The Small Pull Tank and complain about it in fc/ls at absolute worst. I'll only kick people if they're being intentionally lazy or physically can't do their job to the detriment of the run. I remember when I first tanked ARF and I was a godawful tank, and I pulled one pack at a time and I'm surprised the one dps that wasn't part of my preformed party didn't leave in frustration, I mean I was only in i150 whites at the time and everything.
While I, personally, do believe in going into a new dungeon and pulling literally everything until either death or a wall stop me, I also remember when I was new to lv60 tanking and wasn't as confident and pulled small while I was getting a feel for things. People who started after HW was released really don't get a lot of time at lv50 or in lv50 dungeons to get a feel for it, it's only as you move through HW lv60s that you get into your stride. At least that was my experience, picking up a tank as I ramped up to HW, levelling it primarily through that story, and only really learning how to actually tank to the best of my abilities at like, Antitower, maybe.
(On the other hand, while getting a feel for it, I also opened up with "hi, first time here" or "first time tanking this" if it was a dungeon I'd done previously only on sch. People will either be understanding and offer tips, or the jerks will leave or kick you before you have too much time to get your hopes up. It's a long and tough road, being a tank.)




If you're still curious how people wipe on this it happens when people decide they're super awesome DPS and don't kill the adds. If anybody got clipped by an aoe when the double self destruct happens people die.Does bear one question here. How do you wipe to the first boss? I could see the third getting people because of the AoE spam, or maybe the second because some people haven't done Coil. The first boss is pretty much a tank and spank with a slight add check.To kick a tank when it's the job of the DPS to nuke said adds? Something seems off.
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