Well, they should start by fixing an hour for the FATEs to spawn, like every day/once every two days/whatever, at X server hour, like... 5 p.m. or whatever they want.
You can't do a content when you don't even know the content exists. Set a fix hour for the bosses to spawn is a good start if you want everyone to enjoy it. I haven't played GW2 in almost 3 years, but I remember when the FC's summoned the world bosses at a set hour, in the morning and at evening, so most people could participate.
Last edited by Leanna; 02-23-2017 at 12:48 PM.

Have the world bosses give tomes/some piece of relevant gear once a week. Have them spawn more often, you get nothing if you've cleared it already for a given week.
On a related note, almost every MMO I can think of does world bosses better than XIV sadly.


Now I'm not asking for anything outlandish like 1000 tomes or 2k seals or anything silly. Now considering they are classified as notorious monsters, who's to say they can't offer up some hunt seals? I think the rewards you get from an S rank maybe even a bit more for the challenge would be reasonable and fair since their spawn timers are on a 36 hour cooldown, simply to keep them relevant.
People always need seals and people always need tomes. You always see a literal horde of players appear for S ranks because they have something to offer to every player and the same can happen for our poor unloved world bosses. :P





Odin's problem though is that the fight was specifically designed to get tougher the more he was defeated, requiring even more players to participate in the fight. Since we're now in ARR's fourth year of service, he's had four years worth of defeats to power him up to ridiculous levels. He's essentially unbeatable now because he literally would require hundreds of players in the FATE to bring him down.
Perhaps a nerf is in order for the Dark Divinity's FATE... if nothing else so that new people can at least get that achievement finally.


I'm pretty sure he gets scaled back down when he "wins" basically when the timer runs out or gets everyone's favorite one shot out. If that were the case I don't think the group of people that was fighting him today would have been able to get him to 55%.
I mt'd for most of that, sure his cleaves HURT but if he was as strong as you state that fight would be unbeatable regardless of how many people are there xD



I think it's fine the way it is and we just need to accept that no one wants to do them. Even if they were to reincentivize it again, it would only last for a brief space before we go back to not caring about it anymore. They can't endlessly replace the carrot on the end of that stick. I'd rather them focus on giving us new world bosses/FATEs instead of wasting time (temporarily) revitalizing something that's over two years old.
With this character's death, the thread of prophecy remains intact.



They should add Boss themed weapons to all roles. That would help somewhat. Maybe every now and then throw in a new boss themed outfit.




Make them a SSS Rank mob (more Hunting seals and such). Remains a FATE (though as we know, Odin, Coeurlregina and Prey Online still require us to look for them) and therefore gains/recedes in power from previous fights depending on how many people join.Adding the S-rank reward to these fates would keep them relevant almost permanently, since hunts themselves also never truly die. In addition, since these fates are also rather tougher to kill than the S ranks due to the built-in level/ilevel sync, it seems fair to add this extra reward, these bosses really cannot be steamrolled the same way your average S can be.


In my opinion the problem is that you can get the same loot in the instance.
That's why people which want this glamour would just farm the 1min boss fight instead of the world boss that will take around 10/15mins and respawn like, every 24hours ?
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