
Originally Posted by
Mysterysword
And I feel like that's how stacking mechanics should work. The whole problem is with the concept of "Stack to not kill the target". If there's not enough people stacking, the few who do stack wind up dead, while the ones who didn't bother are just fine.
As it is, if the stacking mechanic is not done right, only a few people will suffer for it. And that's just not much incentive for people to do it right. Especially in a 24-man, where crowd mentality kicks in hard, and I know I've fallen into the trap of thinking "someone else will do it" more than once. So basically, people don't respond to stacking mechanics, because there's not much of a punishment for missing a stack as long as you're not the one being targeted.
Now, take the typical stacking mechanic, which says "stack so that this one person doesn't die", and maybe reverse it, so that "stack so that WE ALL don't die". The people who do stack don't get hurt, while the ones who don't stack, end up taking damage or dying. The strategy to deal with the mechanic doesn't change - just stack - but the consequences of not doing it correctly are far harsher, and it gives people a lot more incentive to do it right. I know I'm not as good with stacking mechanics as I should be, and I'd probably be much more enthusiastic about learning and sticking to them if I didn't get killed when I actually do it right.