I think it is reasonable. Allow new players or players without homes to purchase a home there before everyone tries to move there. Otherwise you simply repeat the current problem.



I think it is reasonable. Allow new players or players without homes to purchase a home there before everyone tries to move there. Otherwise you simply repeat the current problem.



How is it repeating the problem though? When a player moves, the old plot is then available for purchase/moving.
Has anyone heard mention of pricing? I'm curious if moving entails paying full price for the plot or if there's a discount?


I just assumed if say you could upgrade medium to large, it takes the normal price of a medium, and takes it off a larges price, and you pay the difference..but -shrug-
Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.
As stated, how is that even remotely fair to those put in the effort to get one early? It's literally locking them out of the chance to even get a house in the new zone. Penalizing those that put in the work to get the gil, camp the wards, buy a house - and rewarding those that didn't bother.
And as stated time and time again, house movers don't consume new land - they simply shuffle it. The chance for a player who currently doesn't own a house doesn't change - if anything it is potentially more advantagous because those who do not like the new zone but wish to purchase a house will have the option of moving into one of the 3 original wards.
WOOO WOOO back up the truck. It is quite possible the people with out a house do not have one because of SE system. You had a turn wait for your turn to come around again. Or you know you could always move to Mateus. They probably have more house then players by the time this is over. I believe someone earlier said if you can afford a sub you can afford the transfer.As stated, how is that even remotely fair to those put in the effort to get one early? It's literally locking them out of the chance to even get a house in the new zone. Penalizing those that put in the work to get the gil, camp the wards, buy a house - and rewarding those that didn't bother.
Err no? Those that don't have a house had the same opportunity to get one was those that currently have one.WOOO WOOO back up the truck. It is quite possible the people with out a house do not have one because of SE system. You had a turn wait for your turn to come around again. Or you know you could always move to Mateus. They probably have more house then players by the time this is over. I believe someone earlier said if you can afford a sub you can afford the transfer.
If they met the requirement (gil) at the time wards were opened, they had the same opportunity as those that succeeded to buy one. If you get to the store during a huge Sale for an item in high demand - the only way to secure yourself this item is to jump on it when the store opens. If you wait until the afternoon then you will likely miss out. It's simply real life.
We didn't do anything special. I don't understand how you people can think we did some magical witchcraft in order to buy a house.
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As for your point about server transfers - I can ask you the same question..
However that concept changes literally nothing for me because I would have to toss the 50 million I spent on my mansion on the ground regardless.
This is not about the availability of houses, this is about the absolute loss of a very large sum of money, simply to only have a "chance" at a new plot.
If you so desperately want one but didn't get one - then why not transfer yourself?
It's rediculous to lock people out of the new ward because they put in the effort to obtain one when housing first opened. End of.
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Daily post limit.
Again.... Why should those that managed to purchase one be penalized? Your logic makes literally no sense. We all had trouble logging in too. Those that bought one aren't in some bubble of perfect server stability.
You are also asking those that purchased one to literally spend 100 million on the same plot of land that those without one would pay 50, all because they managed to put in the effort to get one early.
Last edited by Altena; 02-21-2017 at 10:26 AM.
Would you like me to link you back to the server debacle for the when the new wards were added? When you go to a store you can line up or get a number. Trust me I know I have waited in my fair share of crappy lines. SE system does not do that now does it?
Also ridiculous to think they wasted resources on building a transfer system when they can't provide enough housing for players that already meet requirements. Two can play the ridiculous game.
Last edited by Stormrider; 02-21-2017 at 10:20 AM.
That can't really be used for XIV especially if on a larger world like balmung, you could be there right when the server comes back on line and get stuck in a queue of 1000 people. So no person don't really have the same opportunity as everyoneIf they met the requirement (gil) at the time wards were opened, they had the same opportunity as those that succeeded to buy one. If you get to the store during a huge Sale for an item in high demand - the only way to secure yourself this item is to jump on it when the store opens. If you wait until the afternoon then you will likely miss out. It's simply real life.




I wish that current homeowners had the option to move after those without got their houses. You have a private house. You have airships. All you would be getting is a new view.
If you really, reaaaallly wanted to live in the new wards you should be willing to gamble and race for them like everyone else.



In the case of upgrades you also get an additional garden plot or two, more npcs available in the house as well as more crafting furniture that can be placed. It's not all just a change of scenery, often upgrades are rarely available (especially mansions of which there are only 3 per ward/subward) until something like this where a new housing area/additional wards are added.
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