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  1. #21
    Player

    Join Date
    Sep 2011
    Posts
    838
    my poor cousin didn't know you get your personal chocobo from GC seals (putting the licence at the bottom of the materials page seems to be hiding it to me) so she spent all her seals from the one of quests. now it will take her forever to get 3000 seals from leve's and caravans. wonder if this has happened much?
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  2. #22
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    More seals, yes please!
    (0)

  3. #23
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Maybe what we need is some kind of buff from a GC guard in town. It should last about 2 hours, and give you Seals for each enemy you kill that's at least the same level as you. . . . .

    Yes I think a signet would work pretty well here.
    (2)

  4. #24
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    They plan to diversify the ways to acquire seals in the future ( more GC quests and content), so I'm not sure upping the seal reward for company leves would be a good idea; it could have the opposite effect that OP wishes to avoid, i-e it would centralize seals acquisition toward leve completion.
    (0)

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Junpei View Post
    Maybe what we need is some kind of buff from a GC guard in town. It should last about 2 hours, and give you Seals for each enemy you kill that's at least the same level as you. . . . .

    Yes I think a signet would work pretty well here.
    Yup, I would welcome more ways to acquire seals, but I don't think they should increase the amount gained with current content.
    (0)

  6. #26
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Occupy the Grand Companies! I say we protest!

    cost for maintaining my classes went up, did my marks went up?!
    (0)

  7. #27
    Player
    Llewelyn's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Llewelyn Lorwerth
    World
    Balmung
    Main Class
    Arcanist Lv 24
    {Signet} {Yes please!}

    That said... In my mind, FFXI started so suffer near the end from having a different currency for each expansion. FFXIV is starting to head in the same direction.

    I wouldn't mind so long as there was some currency exchange rate. But beyond a certain point, it starts feeling more like you're winning tickets in an arcade to trade for a prize rather than "paying" for something. In the real world, the accepted currency is used for virtually all transactions, and has been since the invention of money. We aren't a barter society, and neither is Eorzea.

    As long as there's only gil, guild marks, and company seals, there's an acceptable number of currency types. But I worry we'll end up with 10+ like XI... (gil, conquest points, imperial standing, allied notes, cruor, tabs, ballista points, guild points, zeni, plus a few tradable ones like imperial coins, ancient currency, and beastcoins. not sure whether to count beast seals)

    By themselves, more currency types aren't really a problem. And so far in XIV, there aren't any areas where you might end up SOL if you run out of currency the way you might have in XI (like how if you aren't earning allied notes in XI by doing the related content, you might not be able to rent a chocobo even though you're filthy rich). But it makes me uneasy to see the same thing creeping in.

    Just because there's new content doesn't mean a new currency is necessary. And if you're going to keep adding currencies, then please, make them all tradable between players!
    (0)

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