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  1. #31
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Well. I think is ok for me. I don't like hit 8-9 times a guy that only autoattacks. So, the best if they die quick to finish whatever I'm doing. I don't see the problem. Challegue mobs should be in the dungeons or raids.
    (6)

  2. #32
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i do have a question in a modern mmorpg where you spend most of your end game time?

    raid , dungeon and pvp, the world is not means to be a end game content...
    plus have less hp dont means less dangerous automatically!
    (2)

  3. #33
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,893
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by silentwindfr View Post
    i do have a question in a modern mmorpg where you spend most of your end game time?

    raid , dungeon and pvp, the world is not means to be a end game content...
    plus have less hp dont means less dangerous automatically!
    Do we necessarily want to use the "modern MMO", known for its uninspired over-commercialized buy-in templates, as a final goal for design? Each MMO any of us left, in part or entirely, in favor of XIV, had something wrong with it, despite contributing to that average, defined-by-its-basest-components "modern MMO".
    (1)

  4. #34
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Does it matter if they have less health? I think we're confusing tedium with difficulty/danger again.
    (12)
    With this character's death, the thread of prophecy remains intact.

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,893
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ElHeggunte View Post
    Does it matter if they have less health? I think we're confusing tedium with difficulty/danger again.
    It does not. And were the response "we're looking into ways to make open world combat more engaging, rather than merely tedious", there likely wouldn't be so many negative responses here either. But instead we've heard only that health is being reduced, reminding us of the irrelevance of ARR mobs, with nothing improved upon to show for it.
    (0)
    Last edited by Shurrikhan; 02-19-2017 at 10:55 PM.

  6. #36
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I do miss the danger the old world presented, but I think we're past those days.
    (4)

    http://king.canadane.com

  7. #37
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    make a single monster take 30 ish skill to kill means that a fight take more of one minutes for be killed means a quest asking to kill 10-20 enemy will become tedious its not dangerous nor engaging is tedious, you can make fight short and intense... its only you that simply think high hp of monster = difficulty and challenge...what is not the case
    (5)

  8. #38
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    They weren't even difficult though just artificially, it didn't add a feeling of danger just more annoyance.
    (5)

  9. #39
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Canadane View Post
    I do miss the danger the old world presented, but I think we're past those days.
    Yeah having the mobs be harder to kill is just more annoying than anything. That may be what people liked back then, but it doesn't appeal to many of us who are playing this game today.

    I don't want the mobs to be one-hit K.O's, but I also don't want to have to do full rotations, food and potions, top parsed dps just to kill 3 goats for a sidequests either lol.
    (5)

  10. #40
    Player
    FrightfulNight's Avatar
    Join Date
    Jun 2015
    Posts
    208
    Character
    Seika Miyumi
    World
    Zalera
    Main Class
    Conjurer Lv 80
    I am actually happy about this. The amount of time it took to kill some random enemy in HW was annoying. most of the time i just ran away if it wasn't apart of a quest or something. unless they are a rare, hunt, dungeon mob, or boss or something else special like that world enemies shouldn't take that long to kill. so this means that questing won't be as tedious for me.
    (4)

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