Quote Originally Posted by ThirdChild_ZKI View Post
Don't restrict full party premades (full alliance ones are overkill though), and introduce a Homefield Advantage/Foreign Land buff/debuff (either or) within a certain range of the enemy spawns.

Oh! I got it! "Wide Area Neurolink" Damage and healing are significantly reduced while fighting within close proximity to an enemy spawn
I don't get how this will change anything. People will just sit outside the new "zone" and camp there.

There is already an anti-spawn-camping mechanic in place, with the raised/inaccessible spawn points and an invincibility debuff. You do not need a solution beyond that.