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  1. #6
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by kuma_aus View Post
    Basically what title says.

    . . .

    What I'm thinking is if the first 3 rooms had 3 doors. 1 win like normal. 1 lose like normal. And the new one would be a "try again" type door. It lets you progress to the next room, but the next room has no treasure chest or special mobs. So you are able to reach room 2, have to kill the monsters and gain nothing but you get a chance at reaching room 3.

    If that's too OP, maybe just the first 2 rooms or just the first.

    What's everyone's opinion on this? Also anyone else got any ideas that level 70 Aquapolis should have to improve on what we already have?
    Not how Aquapolis works! There is no 'correct' door.

    Just because the door you picked didn't open doesn't mean the other would have.


    The doors are a three roll system. You click a door, first roll with above a certain value means it will open. If you fail this the metal door drops and proceed second roll, once again a win condition that if you reach it opens. If another fail third check with the red lights. Third roll, same thing with a win condition to get the rainbow and open door.

    The second door is a placebo effect to just let you feel you could have made a 'right' choice. In reality this dungeon could have 1 door each and the effects would be the same. Nothing changes without adjusting the odds regardless of # doors.

    Edit: Because of stupid baseless limitations on word count.
    (6)
    Last edited by Miles_Maelstrom; 02-17-2017 at 09:18 PM.